[Mesa-dev] [PATCH 1/2] mesa: add some gl_program cast wrappers
Kenneth Graunke
kenneth at whitecape.org
Wed Jul 18 15:10:33 PDT 2012
On 07/18/2012 02:44 PM, Brian Paul wrote:
> ---
> src/mesa/program/program.h | 42 ++++++++++++++++++++++++++++++++++++++++++
> 1 files changed, 42 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h
> index 9cd1780..0a5650e 100644
> --- a/src/mesa/program/program.h
> +++ b/src/mesa/program/program.h
> @@ -216,4 +216,46 @@ _mesa_program_index_to_target(GLuint i)
> return enums[i];
> }
>
> +
> +/* Cast wrappers from gl_program to gl_vertex/geometry/fragment_program */
> +
> +static INLINE struct gl_fragment_program *
I think we switched to "inline" a while back (and just #define'd that on
systems that don't have it). Otherwise, these two look fine to me.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
> +gl_fragment_program(struct gl_program *prog)
> +{
> + return (struct gl_fragment_program *) prog;
> +}
> +
> +static INLINE const struct gl_fragment_program *
> +gl_fragment_program_const(const struct gl_program *prog)
> +{
> + return (const struct gl_fragment_program *) prog;
> +}
> +
> +
> +static INLINE struct gl_vertex_program *
> +gl_vertex_program(struct gl_program *prog)
> +{
> + return (struct gl_vertex_program *) prog;
> +}
> +
> +static INLINE const struct gl_vertex_program *
> +gl_vertex_program_const(const struct gl_program *prog)
> +{
> + return (const struct gl_vertex_program *) prog;
> +}
> +
> +
> +static INLINE struct gl_geometry_program *
> +gl_geometry_program(struct gl_program *prog)
> +{
> + return (struct gl_geometry_program *) prog;
> +}
> +
> +static INLINE const struct gl_geometry_program *
> +gl_geometry_program_const(const struct gl_program *prog)
> +{
> + return (const struct gl_geometry_program *) prog;
> +}
> +
> +
> #endif /* PROGRAM_H */
>
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