[Mesa-dev] [PATCH 16/23] radeonsi: move shaders to new handling

Christian König deathsimple at vodafone.de
Fri Jul 20 03:22:03 PDT 2012


Signed-off-by: Christian König <deathsimple at vodafone.de>
---
 src/gallium/drivers/radeonsi/evergreen_state.c   |  214 ------------------
 src/gallium/drivers/radeonsi/r600_state_common.c |   77 +------
 src/gallium/drivers/radeonsi/radeonsi_pipe.h     |   44 +---
 src/gallium/drivers/radeonsi/radeonsi_shader.c   |    4 +-
 src/gallium/drivers/radeonsi/si_state.c          |  250 +++++++++++++++++++++-
 src/gallium/drivers/radeonsi/si_state.h          |   42 ++++
 6 files changed, 295 insertions(+), 336 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/evergreen_state.c b/src/gallium/drivers/radeonsi/evergreen_state.c
index d336bd8..bb027ee 100644
--- a/src/gallium/drivers/radeonsi/evergreen_state.c
+++ b/src/gallium/drivers/radeonsi/evergreen_state.c
@@ -1054,20 +1054,14 @@ static void evergreen_set_sample_mask(struct pipe_context *pipe, unsigned sample
 void cayman_init_state_functions(struct r600_context *rctx)
 {
 	si_init_state_functions(rctx);
-	rctx->context.create_fs_state = si_create_shader_state;
 	rctx->context.create_sampler_state = si_create_sampler_state;
 	rctx->context.create_sampler_view = evergreen_create_sampler_view;
 	rctx->context.create_vertex_elements_state = si_create_vertex_elements;
-	rctx->context.create_vs_state = si_create_shader_state;
 	rctx->context.bind_fragment_sampler_states = evergreen_bind_ps_sampler;
-	rctx->context.bind_fs_state = r600_bind_ps_shader;
 	rctx->context.bind_vertex_elements_state = r600_bind_vertex_elements;
 	rctx->context.bind_vertex_sampler_states = evergreen_bind_vs_sampler;
-	rctx->context.bind_vs_state = r600_bind_vs_shader;
-	rctx->context.delete_fs_state = r600_delete_ps_shader;
 	rctx->context.delete_sampler_state = si_delete_sampler_state;
 	rctx->context.delete_vertex_elements_state = r600_delete_vertex_element;
-	rctx->context.delete_vs_state = r600_delete_vs_shader;
 	rctx->context.set_constant_buffer = r600_set_constant_buffer;
 	rctx->context.set_fragment_sampler_views = evergreen_set_ps_sampler_view;
 	rctx->context.set_polygon_stipple = evergreen_set_polygon_stipple;
@@ -1081,211 +1075,3 @@ void cayman_init_state_functions(struct r600_context *rctx)
 	rctx->context.stream_output_target_destroy = r600_so_target_destroy;
 	rctx->context.set_stream_output_targets = r600_set_so_targets;
 }
-
-void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader)
-{
-	struct r600_context *rctx = (struct r600_context *)ctx;
-	struct r600_pipe_state *rstate = &shader->rstate;
-	struct r600_shader *rshader = &shader->shader;
-	unsigned i, exports_ps, num_cout, spi_ps_in_control, db_shader_control;
-	unsigned num_sgprs, num_user_sgprs;
-	int pos_index = -1, face_index = -1;
-	int ninterp = 0;
-	boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
-	unsigned spi_baryc_cntl;
-	uint64_t va;
-
-	if (si_pipe_shader_create(ctx, shader))
-		return;
-
-	rstate->nregs = 0;
-
-	db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
-	for (i = 0; i < rshader->ninput; i++) {
-		ninterp++;
-		/* XXX: Flat shading hangs the GPU */
-		if (rshader->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
-		    (rshader->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
-		     rctx->qued.named.rasterizer->flatshade))
-			have_linear = TRUE;
-		if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
-			have_linear = TRUE;
-		if (rshader->input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
-			have_perspective = TRUE;
-		if (rshader->input[i].centroid)
-			have_centroid = TRUE;
-	}
-
-	for (i = 0; i < rshader->noutput; i++) {
-		if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
-			db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
-		if (rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
-			db_shader_control |= 0; // XXX OP_VAL or TEST_VAL?
-	}
-	if (rshader->uses_kill)
-		db_shader_control |= S_02880C_KILL_ENABLE(1);
-
-	exports_ps = 0;
-	num_cout = 0;
-	for (i = 0; i < rshader->noutput; i++) {
-		if (rshader->output[i].name == TGSI_SEMANTIC_POSITION ||
-		    rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
-			exports_ps |= 1;
-		else if (rshader->output[i].name == TGSI_SEMANTIC_COLOR) {
-			if (rshader->fs_write_all)
-				num_cout = rshader->nr_cbufs;
-			else
-				num_cout++;
-		}
-	}
-	if (!exports_ps) {
-		/* always at least export 1 component per pixel */
-		exports_ps = 2;
-	}
-
-	spi_ps_in_control = S_0286D8_NUM_INTERP(ninterp);
-
-	spi_baryc_cntl = 0;
-	if (have_perspective)
-		spi_baryc_cntl |= have_centroid ?
-			S_0286E0_PERSP_CENTROID_CNTL(1) : S_0286E0_PERSP_CENTER_CNTL(1);
-	if (have_linear)
-		spi_baryc_cntl |= have_centroid ?
-			S_0286E0_LINEAR_CENTROID_CNTL(1) : S_0286E0_LINEAR_CENTER_CNTL(1);
-
-	r600_pipe_state_add_reg(rstate,
-				R_0286E0_SPI_BARYC_CNTL,
-				spi_baryc_cntl,
-				NULL, 0);
-
-	r600_pipe_state_add_reg(rstate,
-				R_0286CC_SPI_PS_INPUT_ENA,
-				shader->spi_ps_input_ena,
-				NULL, 0);
-
-	r600_pipe_state_add_reg(rstate,
-				R_0286D0_SPI_PS_INPUT_ADDR,
-				shader->spi_ps_input_ena,
-				NULL, 0);
-
-	r600_pipe_state_add_reg(rstate,
-				R_0286D8_SPI_PS_IN_CONTROL,
-				spi_ps_in_control,
-				NULL, 0);
-
-	/* XXX: Depends on Z buffer format? */
-	r600_pipe_state_add_reg(rstate,
-				R_028710_SPI_SHADER_Z_FORMAT,
-				0,
-				NULL, 0);
-
-	/* XXX: Depends on color buffer format? */
-	r600_pipe_state_add_reg(rstate,
-				R_028714_SPI_SHADER_COL_FORMAT,
-				S_028714_COL0_EXPORT_FORMAT(V_028714_SPI_SHADER_32_ABGR),
-				NULL, 0);
-
-	va = r600_resource_va(ctx->screen, (void *)shader->bo);
-	r600_pipe_state_add_reg(rstate,
-				R_00B020_SPI_SHADER_PGM_LO_PS,
-				va >> 8,
-				shader->bo, RADEON_USAGE_READ);
-	r600_pipe_state_add_reg(rstate,
-				R_00B024_SPI_SHADER_PGM_HI_PS,
-				va >> 40,
-				shader->bo, RADEON_USAGE_READ);
-
-	num_user_sgprs = 6;
-	num_sgprs = shader->num_sgprs;
-	if (num_user_sgprs > num_sgprs)
-		num_sgprs = num_user_sgprs;
-	/* Last 2 reserved SGPRs are used for VCC */
-	num_sgprs += 2;
-	assert(num_sgprs <= 104);
-
-	r600_pipe_state_add_reg(rstate,
-				R_00B028_SPI_SHADER_PGM_RSRC1_PS,
-				S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
-				S_00B028_SGPRS((num_sgprs - 1) / 8),
-				NULL, 0);
-	r600_pipe_state_add_reg(rstate,
-				R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
-				S_00B02C_USER_SGPR(num_user_sgprs),
-				NULL, 0);
-
-	r600_pipe_state_add_reg(rstate, R_02880C_DB_SHADER_CONTROL,
-				db_shader_control,
-				NULL, 0);
-
-	shader->sprite_coord_enable = rctx->sprite_coord_enable;
-}
-
-void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *shader)
-{
-	struct r600_context *rctx = (struct r600_context *)ctx;
-	struct r600_pipe_state *rstate = &shader->rstate;
-	struct r600_shader *rshader = &shader->shader;
-	unsigned num_sgprs, num_user_sgprs;
-	unsigned nparams, i;
-	uint64_t va;
-
-	if (si_pipe_shader_create(ctx, shader))
-		return;
-
-	/* clear previous register */
-	rstate->nregs = 0;
-
-	/* Certain attributes (position, psize, etc.) don't count as params.
-	 * VS is required to export at least one param and r600_shader_from_tgsi()
-	 * takes care of adding a dummy export.
-	 */
-	for (nparams = 0, i = 0 ; i < rshader->noutput; i++) {
-		if (rshader->output[i].name != TGSI_SEMANTIC_POSITION)
-			nparams++;
-	}
-	if (nparams < 1)
-		nparams = 1;
-
-	r600_pipe_state_add_reg(rstate,
-			R_0286C4_SPI_VS_OUT_CONFIG,
-			S_0286C4_VS_EXPORT_COUNT(nparams - 1),
-			NULL, 0);
-
-	r600_pipe_state_add_reg(rstate,
-				R_02870C_SPI_SHADER_POS_FORMAT,
-				S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
-				S_02870C_POS1_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
-				S_02870C_POS2_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
-				S_02870C_POS3_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE),
-				NULL, 0);
-
-	va = r600_resource_va(ctx->screen, (void *)shader->bo);
-	r600_pipe_state_add_reg(rstate,
-				R_00B120_SPI_SHADER_PGM_LO_VS,
-				va >> 8,
-				shader->bo, RADEON_USAGE_READ);
-	r600_pipe_state_add_reg(rstate,
-				R_00B124_SPI_SHADER_PGM_HI_VS,
-				va >> 40,
-				shader->bo, RADEON_USAGE_READ);
-
-	num_user_sgprs = 8;
-	num_sgprs = shader->num_sgprs;
-	if (num_user_sgprs > num_sgprs)
-		num_sgprs = num_user_sgprs;
-	/* Last 2 reserved SGPRs are used for VCC */
-	num_sgprs += 2;
-	assert(num_sgprs <= 104);
-
-	r600_pipe_state_add_reg(rstate,
-				R_00B128_SPI_SHADER_PGM_RSRC1_VS,
-				S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
-				S_00B128_SGPRS((num_sgprs - 1) / 8),
-				NULL, 0);
-	r600_pipe_state_add_reg(rstate,
-				R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
-				S_00B12C_USER_SGPR(num_user_sgprs),
-				NULL, 0);
-}
-
-
diff --git a/src/gallium/drivers/radeonsi/r600_state_common.c b/src/gallium/drivers/radeonsi/r600_state_common.c
index 97b7efc..3e81495 100644
--- a/src/gallium/drivers/radeonsi/r600_state_common.c
+++ b/src/gallium/drivers/radeonsi/r600_state_common.c
@@ -119,7 +119,7 @@ void r600_delete_state(struct pipe_context *ctx, void *state)
 void r600_bind_vertex_elements(struct pipe_context *ctx, void *state)
 {
 	struct r600_context *rctx = (struct r600_context *)ctx;
-	struct r600_vertex_element *v = (struct r600_vertex_element*)state;
+	struct si_vertex_element *v = (struct r600_vertex_element*)state;
 
 	rctx->vertex_elements = v;
 	if (v) {
@@ -164,7 +164,7 @@ void *si_create_vertex_elements(struct pipe_context *ctx,
 				const struct pipe_vertex_element *elements)
 {
 	struct r600_context *rctx = (struct r600_context *)ctx;
-	struct r600_vertex_element *v = CALLOC_STRUCT(r600_vertex_element);
+	struct si_vertex_element *v = CALLOC_STRUCT(si_vertex_element);
 
 	assert(count < 32);
 	if (!v)
@@ -176,75 +176,6 @@ void *si_create_vertex_elements(struct pipe_context *ctx,
 	return v;
 }
 
-void *si_create_shader_state(struct pipe_context *ctx,
-                             const struct pipe_shader_state *state)
-{
-	struct si_pipe_shader *shader = CALLOC_STRUCT(si_pipe_shader);
-
-	shader->tokens = tgsi_dup_tokens(state->tokens);
-	shader->so = state->stream_output;
-
-	return shader;
-}
-
-void r600_bind_ps_shader(struct pipe_context *ctx, void *state)
-{
-	struct r600_context *rctx = (struct r600_context *)ctx;
-
-	if (rctx->ps_shader != state)
-		rctx->shader_dirty = true;
-
-	/* TODO delete old shader */
-	rctx->ps_shader = (struct si_pipe_shader *)state;
-	if (state) {
-		r600_inval_shader_cache(rctx);
-		r600_context_pipe_state_set(rctx, &rctx->ps_shader->rstate);
-	}
-}
-
-void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
-{
-	struct r600_context *rctx = (struct r600_context *)ctx;
-
-	if (rctx->vs_shader != state)
-		rctx->shader_dirty = true;
-
-	/* TODO delete old shader */
-	rctx->vs_shader = (struct si_pipe_shader *)state;
-	if (state) {
-		r600_inval_shader_cache(rctx);
-		r600_context_pipe_state_set(rctx, &rctx->vs_shader->rstate);
-	}
-}
-
-void r600_delete_ps_shader(struct pipe_context *ctx, void *state)
-{
-	struct r600_context *rctx = (struct r600_context *)ctx;
-	struct si_pipe_shader *shader = (struct si_pipe_shader *)state;
-
-	if (rctx->ps_shader == shader) {
-		rctx->ps_shader = NULL;
-	}
-
-	free(shader->tokens);
-	si_pipe_shader_destroy(ctx, shader);
-	free(shader);
-}
-
-void r600_delete_vs_shader(struct pipe_context *ctx, void *state)
-{
-	struct r600_context *rctx = (struct r600_context *)ctx;
-	struct si_pipe_shader *shader = (struct si_pipe_shader *)state;
-
-	if (rctx->vs_shader == shader) {
-		rctx->vs_shader = NULL;
-	}
-
-	free(shader->tokens);
-	si_pipe_shader_destroy(ctx, shader);
-	free(shader);
-}
-
 static void r600_update_alpha_ref(struct r600_context *rctx)
 {
 #if 0
@@ -504,14 +435,10 @@ static void si_update_derived_state(struct r600_context *rctx)
 
 	if (!rctx->vs_shader->bo) {
 		si_pipe_shader_vs(ctx, rctx->vs_shader);
-
-		r600_context_pipe_state_set(rctx, &rctx->vs_shader->rstate);
 	}
 
 	if (!rctx->ps_shader->bo) {
 		si_pipe_shader_ps(ctx, rctx->ps_shader);
-
-		r600_context_pipe_state_set(rctx, &rctx->ps_shader->rstate);
 	}
 
 	if (rctx->shader_dirty) {
diff --git a/src/gallium/drivers/radeonsi/radeonsi_pipe.h b/src/gallium/drivers/radeonsi/radeonsi_pipe.h
index 6898cf9..e48bfa4 100644
--- a/src/gallium/drivers/radeonsi/radeonsi_pipe.h
+++ b/src/gallium/drivers/radeonsi/radeonsi_pipe.h
@@ -116,46 +116,6 @@ struct si_pipe_sampler_state {
 	uint32_t			val[4];
 };
 
-struct r600_vertex_element
-{
-	unsigned			count;
-	struct pipe_vertex_element	elements[PIPE_MAX_ATTRIBS];
-};
-
-struct r600_shader_io {
-	unsigned		name;
-	unsigned		gpr;
-	unsigned		done;
-	int			sid;
-	unsigned		param_offset;
-	unsigned		interpolate;
-	boolean                 centroid;
-};
-
-struct r600_shader {
-	unsigned		ninput;
-	unsigned		noutput;
-	struct r600_shader_io	input[32];
-	struct r600_shader_io	output[32];
-	boolean			uses_kill;
-	boolean			fs_write_all;
-	unsigned		nr_cbufs;
-};
-
-struct si_pipe_shader {
-	struct r600_shader		shader;
-	struct r600_pipe_state		rstate;
-	struct r600_resource		*bo;
-	struct r600_vertex_element	vertex_elements;
-	struct tgsi_token		*tokens;
-	unsigned			num_sgprs;
-	unsigned			num_vgprs;
-	unsigned			spi_ps_input_ena;
-	unsigned	sprite_coord_enable;
-	struct pipe_stream_output_info	so;
-	unsigned			so_strides[4];
-};
-
 /* needed for blitter save */
 #define NUM_TEX_UNITS 16
 
@@ -196,7 +156,7 @@ struct r600_context {
 	struct r600_screen		*screen;
 	struct radeon_winsys		*ws;
 	struct r600_pipe_state		*states[R600_PIPE_NSTATES];
-	struct r600_vertex_element	*vertex_elements;
+	struct si_vertex_element	*vertex_elements;
 	struct pipe_framebuffer_state	framebuffer;
 	unsigned			pa_sc_line_stipple;
 	unsigned			pa_su_sc_mode_cntl;
@@ -368,8 +328,6 @@ void r600_sampler_view_destroy(struct pipe_context *ctx,
 			       struct pipe_sampler_view *state);
 void r600_delete_state(struct pipe_context *ctx, void *state);
 void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
-void *si_create_shader_state(struct pipe_context *ctx,
-			     const struct pipe_shader_state *state);
 void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
 void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
 void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.c b/src/gallium/drivers/radeonsi/radeonsi_shader.c
index 8e281b9..acbd240 100644
--- a/src/gallium/drivers/radeonsi/radeonsi_shader.c
+++ b/src/gallium/drivers/radeonsi/radeonsi_shader.c
@@ -347,7 +347,7 @@ static LLVMValueRef fetch_constant(
 static void si_llvm_emit_epilogue(struct lp_build_tgsi_context * bld_base)
 {
 	struct si_shader_context * si_shader_ctx = si_shader_context(bld_base);
-	struct r600_shader * shader = &si_shader_ctx->shader->shader;
+	struct si_shader * shader = &si_shader_ctx->shader->shader;
 	struct lp_build_context * base = &bld_base->base;
 	struct lp_build_context * uint =
 				&si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
@@ -634,5 +634,5 @@ void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *sha
 {
 	pipe_resource_reference((struct pipe_resource**)&shader->bo, NULL);
 
-	memset(&shader->shader,0,sizeof(struct r600_shader));
+	memset(&shader->shader,0,sizeof(struct si_shader));
 }
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 08aa54e..00a4739 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -26,6 +26,7 @@
 
 #include "util/u_memory.h"
 #include "util/u_framebuffer.h"
+#include "tgsi/tgsi_parse.h"
 #include "radeonsi_pipe.h"
 #include "si_state.h"
 #include "sid.h"
@@ -1290,6 +1291,244 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
 	si_update_fb_blend_state(rctx);
 }
 
+/*
+ * shaders
+ */
+
+static void *si_create_shader_state(struct pipe_context *ctx,
+                             const struct pipe_shader_state *state)
+{
+	struct si_pipe_shader *shader = CALLOC_STRUCT(si_pipe_shader);
+
+	shader->tokens = tgsi_dup_tokens(state->tokens);
+	shader->so = state->stream_output;
+
+	return shader;
+}
+
+static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
+{
+	struct r600_context *rctx = (struct r600_context *)ctx;
+	struct si_pipe_shader *shader = state;
+
+	if (rctx->vs_shader == state)
+		return;
+
+	rctx->shader_dirty = true;
+	rctx->vs_shader = shader;
+	si_pm4_bind_state(rctx, vs, shader->pm4);
+}
+
+static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
+{
+	struct r600_context *rctx = (struct r600_context *)ctx;
+	struct si_pipe_shader *shader = state;
+
+	if (rctx->ps_shader == state)
+		return;
+
+	rctx->shader_dirty = true;
+	rctx->ps_shader = shader;
+	si_pm4_bind_state(rctx, ps, shader->pm4);
+}
+
+static void si_delete_vs_shader(struct pipe_context *ctx, void *state)
+{
+	struct r600_context *rctx = (struct r600_context *)ctx;
+	struct si_pipe_shader *shader = (struct si_pipe_shader *)state;
+
+	if (rctx->vs_shader == shader) {
+		rctx->vs_shader = NULL;
+	}
+
+	si_pm4_delete_state(rctx, vs, shader->pm4);
+	free(shader->tokens);
+	si_pipe_shader_destroy(ctx, shader);
+	free(shader);
+}
+
+static void si_delete_ps_shader(struct pipe_context *ctx, void *state)
+{
+	struct r600_context *rctx = (struct r600_context *)ctx;
+	struct si_pipe_shader *shader = (struct si_pipe_shader *)state;
+
+	if (rctx->ps_shader == shader) {
+		rctx->ps_shader = NULL;
+	}
+
+	si_pm4_delete_state(rctx, ps, shader->pm4);
+	free(shader->tokens);
+	si_pipe_shader_destroy(ctx, shader);
+	free(shader);
+}
+
+void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *shader)
+{
+	struct r600_context *rctx = (struct r600_context *)ctx;
+	struct si_pm4_state *pm4;
+	unsigned num_sgprs, num_user_sgprs;
+	unsigned nparams, i;
+	uint64_t va;
+
+	if (si_pipe_shader_create(ctx, shader))
+		return;
+
+	si_pm4_delete_state(rctx, vs, shader->pm4);
+	pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+
+	si_pm4_inval_shader_cache(pm4);
+
+	/* Certain attributes (position, psize, etc.) don't count as params.
+	 * VS is required to export at least one param and r600_shader_from_tgsi()
+	 * takes care of adding a dummy export.
+	 */
+	for (nparams = 0, i = 0 ; i < shader->shader.noutput; i++) {
+		if (shader->shader.output[i].name != TGSI_SEMANTIC_POSITION)
+			nparams++;
+	}
+	if (nparams < 1)
+		nparams = 1;
+
+	si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
+		       S_0286C4_VS_EXPORT_COUNT(nparams - 1));
+
+	si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
+		       S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
+		       S_02870C_POS1_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
+		       S_02870C_POS2_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
+		       S_02870C_POS3_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE));
+
+	va = r600_resource_va(ctx->screen, (void *)shader->bo);
+	si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
+	si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
+	si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
+
+	num_user_sgprs = 8;
+	num_sgprs = shader->num_sgprs;
+	if (num_user_sgprs > num_sgprs)
+		num_sgprs = num_user_sgprs;
+	/* Last 2 reserved SGPRs are used for VCC */
+	num_sgprs += 2;
+	assert(num_sgprs <= 104);
+
+	si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
+		       S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
+		       S_00B128_SGPRS((num_sgprs - 1) / 8));
+	si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
+		       S_00B12C_USER_SGPR(num_user_sgprs));
+
+	si_pm4_bind_state(rctx, vs, shader->pm4);
+}
+
+void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader)
+{
+	struct r600_context *rctx = (struct r600_context *)ctx;
+	struct si_pm4_state *pm4;
+	unsigned i, exports_ps, num_cout, spi_ps_in_control, db_shader_control;
+	unsigned num_sgprs, num_user_sgprs;
+	int ninterp = 0;
+	boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
+	unsigned spi_baryc_cntl;
+	uint64_t va;
+
+	if (si_pipe_shader_create(ctx, shader))
+		return;
+
+	si_pm4_delete_state(rctx, ps, shader->pm4);
+	pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+
+	si_pm4_inval_shader_cache(pm4);
+
+	db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
+	for (i = 0; i < shader->shader.ninput; i++) {
+		ninterp++;
+		/* XXX: Flat shading hangs the GPU */
+		if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
+		    (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
+		     rctx->qued.named.rasterizer->flatshade))
+			have_linear = TRUE;
+		if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
+			have_linear = TRUE;
+		if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
+			have_perspective = TRUE;
+		if (shader->shader.input[i].centroid)
+			have_centroid = TRUE;
+	}
+
+	for (i = 0; i < shader->shader.noutput; i++) {
+		if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION)
+			db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
+		if (shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
+			db_shader_control |= 0; // XXX OP_VAL or TEST_VAL?
+	}
+	if (shader->shader.uses_kill)
+		db_shader_control |= S_02880C_KILL_ENABLE(1);
+
+	exports_ps = 0;
+	num_cout = 0;
+	for (i = 0; i < shader->shader.noutput; i++) {
+		if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION ||
+		    shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
+			exports_ps |= 1;
+		else if (shader->shader.output[i].name == TGSI_SEMANTIC_COLOR) {
+			if (shader->shader.fs_write_all)
+				num_cout = shader->shader.nr_cbufs;
+			else
+				num_cout++;
+		}
+	}
+	if (!exports_ps) {
+		/* always at least export 1 component per pixel */
+		exports_ps = 2;
+	}
+
+	spi_ps_in_control = S_0286D8_NUM_INTERP(ninterp);
+
+	spi_baryc_cntl = 0;
+	if (have_perspective)
+		spi_baryc_cntl |= have_centroid ?
+			S_0286E0_PERSP_CENTROID_CNTL(1) : S_0286E0_PERSP_CENTER_CNTL(1);
+	if (have_linear)
+		spi_baryc_cntl |= have_centroid ?
+			S_0286E0_LINEAR_CENTROID_CNTL(1) : S_0286E0_LINEAR_CENTER_CNTL(1);
+
+	si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
+	si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, shader->spi_ps_input_ena);
+	si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, shader->spi_ps_input_ena);
+	si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
+
+	/* XXX: Depends on Z buffer format? */
+	si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, 0);
+
+	/* XXX: Depends on color buffer format? */
+	si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
+		       S_028714_COL0_EXPORT_FORMAT(V_028714_SPI_SHADER_32_ABGR));
+
+	va = r600_resource_va(ctx->screen, (void *)shader->bo);
+	si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
+	si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
+	si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
+
+	num_user_sgprs = 6;
+	num_sgprs = shader->num_sgprs;
+	if (num_user_sgprs > num_sgprs)
+		num_sgprs = num_user_sgprs;
+	/* Last 2 reserved SGPRs are used for VCC */
+	num_sgprs += 2;
+	assert(num_sgprs <= 104);
+
+	si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
+		       S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
+		       S_00B028_SGPRS((num_sgprs - 1) / 8));
+	si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
+		       S_00B02C_USER_SGPR(num_user_sgprs));
+
+	si_pm4_set_reg(pm4, R_02880C_DB_SHADER_CONTROL, db_shader_control);
+
+	shader->sprite_coord_enable = rctx->sprite_coord_enable;
+	si_pm4_bind_state(rctx, ps, shader->pm4);
+}
+
 void si_init_state_functions(struct r600_context *rctx)
 {
 	rctx->context.create_blend_state = si_create_blend_state;
@@ -1312,6 +1551,13 @@ void si_init_state_functions(struct r600_context *rctx)
 	rctx->context.set_stencil_ref = si_set_pipe_stencil_ref;
 
 	rctx->context.set_framebuffer_state = si_set_framebuffer_state;
+
+	rctx->context.create_vs_state = si_create_shader_state;
+	rctx->context.create_fs_state = si_create_shader_state;
+	rctx->context.bind_vs_state = si_bind_vs_shader;
+	rctx->context.bind_fs_state = si_bind_ps_shader;
+	rctx->context.delete_vs_state = si_delete_vs_shader;
+	rctx->context.delete_fs_state = si_delete_ps_shader;
 }
 
 void si_init_config(struct r600_context *rctx)
@@ -1434,8 +1680,8 @@ bool si_update_draw_info_state(struct r600_context *rctx,
 
 void si_update_spi_map(struct r600_context *rctx)
 {
-	struct r600_shader *ps = &rctx->ps_shader->shader;
-	struct r600_shader *vs = &rctx->vs_shader->shader;
+	struct si_shader *ps = &rctx->ps_shader->shader;
+	struct si_shader *vs = &rctx->vs_shader->shader;
 	struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
 	unsigned i, j, tmp;
 
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index 02c1c44..102fa62 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -61,6 +61,46 @@ struct si_state_dsa {
 	uint8_t			writemask[2];
 };
 
+struct si_vertex_element
+{
+        unsigned                        count;
+        struct pipe_vertex_element      elements[PIPE_MAX_ATTRIBS];
+};
+
+struct si_shader_io {
+	unsigned		name;
+	unsigned		gpr;
+	unsigned		done;
+	int			sid;
+	unsigned		param_offset;
+	unsigned		interpolate;
+	bool			centroid;
+};
+
+struct si_shader {
+	unsigned		ninput;
+	unsigned		noutput;
+	struct si_shader_io	input[32];
+	struct si_shader_io	output[32];
+	bool			uses_kill;
+	bool			fs_write_all;
+	unsigned		nr_cbufs;
+};
+
+struct si_pipe_shader {
+	struct si_shader		shader;
+	struct si_pm4_state		*pm4;
+	struct r600_resource		*bo;
+	struct si_vertex_element	vertex_elements;
+	struct tgsi_token		*tokens;
+	unsigned			num_sgprs;
+	unsigned			num_vgprs;
+	unsigned			spi_ps_input_ena;
+	unsigned			sprite_coord_enable;
+	struct pipe_stream_output_info	so;
+	unsigned			so_strides[4];
+};
+
 union si_state {
 	struct {
 		struct si_pm4_state		*init;
@@ -75,6 +115,8 @@ union si_state {
 		struct si_pm4_state		*fb_rs;
 		struct si_pm4_state		*fb_blend;
 		struct si_pm4_state		*dsa_stencil_ref;
+		struct si_pm4_state		*vs;
+                struct si_pm4_state		*ps;
 		struct si_pm4_state		*spi;
 		struct si_pm4_state		*draw_info;
 	} named;
-- 
1.7.9.5



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