[Mesa-dev] [PATCH 1/4] Use INV_SQRT instead of 1/SQRTF

Kenneth Graunke kenneth at whitecape.org
Fri Jul 20 15:29:47 PDT 2012


On 07/20/2012 11:24 AM, Matt Turner wrote:
> ---
>  src/mesa/math/m_debug_norm.c |    4 ++--
>  src/mesa/tnl/t_vb_points.c   |    2 +-
>  2 files changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/src/mesa/math/m_debug_norm.c b/src/mesa/math/m_debug_norm.c
> index 02eb1f9..dc768f3 100644
> --- a/src/mesa/math/m_debug_norm.c
> +++ b/src/mesa/math/m_debug_norm.c
> @@ -165,7 +165,7 @@ static void ref_norm_transform_normalize( const GLmatrix *mat,
>  	    /* Hmmm, don't know how we could test the precalculated
>  	     * length case...
>  	     */
> -            scale = 1.0 / SQRTF( len );
> +            scale = INV_SQRTF( len );
>  	    SCALE_SCALAR_3V( out[i], scale, t );
>           } else {
>              out[i][0] = out[i][1] = out[i][2] = 0;
> @@ -241,7 +241,7 @@ static int test_norm_function( normal_func func, int mtype, long *cycles )
>        ASSIGN_3V( d2[i], 0.0, 0.0, 0.0 );
>        for ( j = 0 ; j < 3 ; j++ )
>           s[i][j] = rnd();
> -      length[i] = 1 / SQRTF( LEN_SQUARED_3FV( s[i] ) );
> +      length[i] = INV_SQRTF( LEN_SQUARED_3FV( s[i] ) );
>     }
>  
>     source->data = (GLfloat(*)[4]) s;
> diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c
> index 9edbbc7..0e33b69 100644
> --- a/src/mesa/tnl/t_vb_points.c
> +++ b/src/mesa/tnl/t_vb_points.c
> @@ -64,7 +64,7 @@ run_point_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
>        for (i = 0; i < VB->Count; i++) {
>           const GLfloat dist = FABSF(*eyeCoord);
>           const GLfloat q = p0 + dist * (p1 + dist * p2);
> -         const GLfloat atten = (q != 0.0F) ? SQRTF(1.0F / q) : 1.0F;
> +         const GLfloat atten = (q != 0.0F) ? INV_SQRTF(q) : 1.0F;
>           size[i][0] = pointSize * atten; /* clamping done in rasterization */
>           eyeCoord += eyeCoordStride;
>        }

Why change this?  I don't see why the new version is any better.  More
precise, maybe?

Also, why use INV_SQRT rather than just leaving all of these as 1.0 / SQRTF?

Patches 2-4 are:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>


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