[Mesa-dev] [PATCH 1/4] Use INV_SQRT instead of 1/SQRTF
Kenneth Graunke
kenneth at whitecape.org
Fri Jul 20 15:29:47 PDT 2012
On 07/20/2012 11:24 AM, Matt Turner wrote:
> ---
> src/mesa/math/m_debug_norm.c | 4 ++--
> src/mesa/tnl/t_vb_points.c | 2 +-
> 2 files changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/math/m_debug_norm.c b/src/mesa/math/m_debug_norm.c
> index 02eb1f9..dc768f3 100644
> --- a/src/mesa/math/m_debug_norm.c
> +++ b/src/mesa/math/m_debug_norm.c
> @@ -165,7 +165,7 @@ static void ref_norm_transform_normalize( const GLmatrix *mat,
> /* Hmmm, don't know how we could test the precalculated
> * length case...
> */
> - scale = 1.0 / SQRTF( len );
> + scale = INV_SQRTF( len );
> SCALE_SCALAR_3V( out[i], scale, t );
> } else {
> out[i][0] = out[i][1] = out[i][2] = 0;
> @@ -241,7 +241,7 @@ static int test_norm_function( normal_func func, int mtype, long *cycles )
> ASSIGN_3V( d2[i], 0.0, 0.0, 0.0 );
> for ( j = 0 ; j < 3 ; j++ )
> s[i][j] = rnd();
> - length[i] = 1 / SQRTF( LEN_SQUARED_3FV( s[i] ) );
> + length[i] = INV_SQRTF( LEN_SQUARED_3FV( s[i] ) );
> }
>
> source->data = (GLfloat(*)[4]) s;
> diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c
> index 9edbbc7..0e33b69 100644
> --- a/src/mesa/tnl/t_vb_points.c
> +++ b/src/mesa/tnl/t_vb_points.c
> @@ -64,7 +64,7 @@ run_point_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
> for (i = 0; i < VB->Count; i++) {
> const GLfloat dist = FABSF(*eyeCoord);
> const GLfloat q = p0 + dist * (p1 + dist * p2);
> - const GLfloat atten = (q != 0.0F) ? SQRTF(1.0F / q) : 1.0F;
> + const GLfloat atten = (q != 0.0F) ? INV_SQRTF(q) : 1.0F;
> size[i][0] = pointSize * atten; /* clamping done in rasterization */
> eyeCoord += eyeCoordStride;
> }
Why change this? I don't see why the new version is any better. More
precise, maybe?
Also, why use INV_SQRT rather than just leaving all of these as 1.0 / SQRTF?
Patches 2-4 are:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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