[Mesa-dev] [PATCH 09/11] glsl: Assign array and matrix stride values according to std140 layout.
Eric Anholt
eric at anholt.net
Fri Jul 20 15:33:20 PDT 2012
---
src/glsl/link_uniforms.cpp | 19 +++++++++++++++----
1 file changed, 15 insertions(+), 4 deletions(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index d7ef5d4..1baa46c 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -328,10 +328,21 @@ private:
this->uniforms[id].offset = this->ubo_byte_offset;
this->ubo_byte_offset += type->std140_size(ubo_var->RowMajor);
- this->uniforms[id].array_stride = 0;
- this->uniforms[id].matrix_stride = 0;
- this->uniforms[id].row_major = base_type->is_matrix() &&
- ubo_var->RowMajor;
+ if (type->is_array()) {
+ this->uniforms[id].array_stride =
+ align(type->fields.array->std140_size(ubo_var->RowMajor), 16);
+ } else {
+ this->uniforms[id].array_stride = 0;
+ }
+
+ if (type->is_matrix() ||
+ (type->is_array() && type->fields.array->is_matrix())) {
+ this->uniforms[id].matrix_stride = 16;
+ this->uniforms[id].row_major = ubo_var->RowMajor;
+ } else {
+ this->uniforms[id].matrix_stride = 0;
+ this->uniforms[id].row_major = false;
+ }
} else {
this->uniforms[id].block_index = -1;
this->uniforms[id].offset = -1;
--
1.7.10.4
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