[Mesa-dev] [PATCH 1/4] Use INV_SQRT instead of 1/SQRTF
Kenneth Graunke
kenneth at whitecape.org
Fri Jul 20 17:47:07 PDT 2012
On 07/20/2012 04:15 PM, Matt Turner wrote:
> On Fri, Jul 20, 2012 at 3:29 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
>> On 07/20/2012 11:24 AM, Matt Turner wrote:
>>> ---
>>> src/mesa/math/m_debug_norm.c | 4 ++--
>>> src/mesa/tnl/t_vb_points.c | 2 +-
>>> 2 files changed, 3 insertions(+), 3 deletions(-)
>>>
>>> diff --git a/src/mesa/math/m_debug_norm.c b/src/mesa/math/m_debug_norm.c
>>> index 02eb1f9..dc768f3 100644
>>> --- a/src/mesa/math/m_debug_norm.c
>>> +++ b/src/mesa/math/m_debug_norm.c
>>> @@ -165,7 +165,7 @@ static void ref_norm_transform_normalize( const GLmatrix *mat,
>>> /* Hmmm, don't know how we could test the precalculated
>>> * length case...
>>> */
>>> - scale = 1.0 / SQRTF( len );
>>> + scale = INV_SQRTF( len );
>>> SCALE_SCALAR_3V( out[i], scale, t );
>>> } else {
>>> out[i][0] = out[i][1] = out[i][2] = 0;
>>> @@ -241,7 +241,7 @@ static int test_norm_function( normal_func func, int mtype, long *cycles )
>>> ASSIGN_3V( d2[i], 0.0, 0.0, 0.0 );
>>> for ( j = 0 ; j < 3 ; j++ )
>>> s[i][j] = rnd();
>>> - length[i] = 1 / SQRTF( LEN_SQUARED_3FV( s[i] ) );
>>> + length[i] = INV_SQRTF( LEN_SQUARED_3FV( s[i] ) );
>>> }
>>>
>>> source->data = (GLfloat(*)[4]) s;
>>> diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c
>>> index 9edbbc7..0e33b69 100644
>>> --- a/src/mesa/tnl/t_vb_points.c
>>> +++ b/src/mesa/tnl/t_vb_points.c
>>> @@ -64,7 +64,7 @@ run_point_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
>>> for (i = 0; i < VB->Count; i++) {
>>> const GLfloat dist = FABSF(*eyeCoord);
>>> const GLfloat q = p0 + dist * (p1 + dist * p2);
>>> - const GLfloat atten = (q != 0.0F) ? SQRTF(1.0F / q) : 1.0F;
>>> + const GLfloat atten = (q != 0.0F) ? INV_SQRTF(q) : 1.0F;
>>> size[i][0] = pointSize * atten; /* clamping done in rasterization */
>>> eyeCoord += eyeCoordStride;
>>> }
>>
>> Why change this? I don't see why the new version is any better. More
>> precise, maybe?
>>
>> Also, why use INV_SQRT rather than just leaving all of these as 1.0 / SQRTF?
>
> Really just because of the annoyance of having an INV_SQRTF macro and
> then seeing 1.0 / SQRTF in the code. There's no functional change.
>
> I thought about getting rid of SQRTF/INV_SQRTF but that was sort of a
> hassle, and there is some possibility that they could be useful in the
> future if we had some optimized routines.
Yeah, okay, that's what I figured. I don't really care either way, so
feel free to go ahead with this unless somebody else objects. :)
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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