[Mesa-dev] [PATCH 14/15] intel: Refactor intel_screen_make_configs

Chad Versace chad.versace at linux.intel.com
Sat Jul 21 17:36:53 PDT 2012


Transform the code from clever, obfuscated, and imperative to
straight-forward and table-driven.

CC: Ian Romanick <idr at freedesktop.org>
Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
---
 src/mesa/drivers/dri/intel/intel_screen.c | 167 +++++++++++++++++-------------
 1 file changed, 97 insertions(+), 70 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index 9bb42dd..61daea7 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -851,85 +851,112 @@ intel_detect_swizzling(struct intel_screen *screen)
 static __DRIconfig**
 intel_screen_make_configs(__DRIscreen *dri_screen)
 {
-   static const GLenum back_buffer_modes[] = {
-       GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
+   struct config_params {
+      GLenum color_format;
+      GLenum color_type;
+      const uint8_t depth_sizes[4];
+      const uint8_t stencil_sizes[4];
+      unsigned num_depth_stencil_sizes;
+      unsigned num_back_buffer_modes;
+      unsigned num_msaa_modes;
+      bool enable_accum;
    };
 
-   GLenum fb_format[3];
-   GLenum fb_type[3];
-   uint8_t depth_bits[4], stencil_bits[4], msaa_samples_array[1];
-   int color;
-   __DRIconfig **configs = NULL;
-
-   msaa_samples_array[0] = 0;
-
-   fb_format[0] = GL_RGB;
-   fb_type[0] = GL_UNSIGNED_SHORT_5_6_5;
-
-   fb_format[1] = GL_BGR;
-   fb_type[1] = GL_UNSIGNED_INT_8_8_8_8_REV;
-
-   fb_format[2] = GL_BGRA;
-   fb_type[2] = GL_UNSIGNED_INT_8_8_8_8_REV;
+   static const GLenum back_buffer_modes[] = {
+      GLX_SWAP_UNDEFINED_OML, GLX_NONE, GLX_SWAP_COPY_OML,
+   };
 
-   depth_bits[0] = 0;
-   stencil_bits[0] = 0;
+   static const uint8_t msaa_samples[] = {0};
 
-   /* Generate a rich set of useful configs that do not include an
-    * accumulation buffer.
+   /* Starting with DRI2 protocol version 1.1 we can request a depth/stencil
+    * buffer that has a different number of bits per pixel than the color
+    * buffer.  This isn't yet supported here.
     */
-   for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
-      __DRIconfig **new_configs;
-      int depth_factor;
-
-      /* Starting with DRI2 protocol version 1.1 we can request a depth/stencil
-       * buffer that has a different number of bits per pixel than the color
-       * buffer.  This isn't yet supported here.
+   struct config_params params[] = {
+      /* Configs without accumulation buffer. */
+      {
+         .color_format = GL_RGB,
+         .color_type = GL_UNSIGNED_SHORT_5_6_5,
+         .depth_sizes =   {0, 16},
+         .stencil_sizes = {0,  0},
+         .num_depth_stencil_sizes = 2,
+         .num_back_buffer_modes = 3,
+         .num_msaa_modes = 1,
+         .enable_accum = false,
+      },
+      {
+         .color_format = GL_BGR,
+         .color_type = GL_UNSIGNED_INT_8_8_8_8_REV,
+         .depth_sizes =   {0, 24},
+         .stencil_sizes = {0,  8},
+         .num_depth_stencil_sizes = 2,
+         .num_back_buffer_modes = 3,
+         .num_msaa_modes = 1,
+         .enable_accum = false,
+      },
+      {
+         .color_format = GL_BGRA,
+         .color_type = GL_UNSIGNED_INT_8_8_8_8_REV,
+         .depth_sizes =   {0, 24},
+         .stencil_sizes = {0,  8},
+         .num_depth_stencil_sizes = 2,
+         .num_back_buffer_modes = 3,
+         .num_msaa_modes = 1,
+         .enable_accum = false,
+      },
+
+      /* Configs with accumulation buffer.
+       *
+       * We generate the minimum possible set of configs that include an
+       * accumulation buffer.
        */
-      if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
-         depth_bits[1] = 16;
-         stencil_bits[1] = 0;
-      } else {
-         depth_bits[1] = 24;
-         stencil_bits[1] = 8;
-      }
-
-      depth_factor = 2;
-
-      new_configs = driCreateConfigs(fb_format[color], fb_type[color],
-                                     depth_bits,
-                                     stencil_bits,
-                                     depth_factor,
-                                     back_buffer_modes,
-                                     ARRAY_SIZE(back_buffer_modes),
-                                     msaa_samples_array,
-                                     ARRAY_SIZE(msaa_samples_array),
-                                     false);
-      if (configs == NULL)
-         configs = new_configs;
-      else
-         configs = driConcatConfigs(configs, new_configs);
-   }
+      {
+         .color_format = GL_RGB,
+         .color_type = GL_UNSIGNED_SHORT_5_6_5,
+         .depth_sizes =   {16},
+         .stencil_sizes = {0},
+         .num_depth_stencil_sizes = 1,
+         .num_back_buffer_modes = 1,
+         .num_msaa_modes = 1,
+         .enable_accum = true,
+      },
+      {
+         .color_format = GL_BGR,
+         .color_type = GL_UNSIGNED_INT_8_8_8_8_REV,
+         .depth_sizes =   {24},
+         .stencil_sizes = {8},
+         .num_depth_stencil_sizes = 1,
+         .num_back_buffer_modes = 1,
+         .num_msaa_modes = 1,
+         .enable_accum = true,
+      },
+      {
+         .color_format = GL_BGRA,
+         .color_type = GL_UNSIGNED_INT_8_8_8_8_REV,
+         .depth_sizes =   {24},
+         .stencil_sizes = {8},
+         .num_depth_stencil_sizes = 1,
+         .num_back_buffer_modes = 1,
+         .num_msaa_modes = 1,
+         .enable_accum = true,
+      },
+   };
 
-   /* Generate the minimum possible set of configs that include an
-    * accumulation buffer.
-    */
-   for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
-      __DRIconfig **new_configs;
+   __DRIconfig **configs = NULL;
 
-      if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
-         depth_bits[0] = 16;
-         stencil_bits[0] = 0;
-      } else {
-         depth_bits[0] = 24;
-         stencil_bits[0] = 8;
-      }
+   for (int i = 0; i < ARRAY_SIZE(params); ++i) {
+      __DRIconfig **new_configs =
+         driCreateConfigs(params[i].color_format,
+                          params[i].color_type,
+                          params[i].depth_sizes,
+                          params[i].stencil_sizes,
+                          params[i].num_depth_stencil_sizes,
+                          back_buffer_modes,
+                          params[i].num_back_buffer_modes,
+                          msaa_samples,
+                          params[i].num_msaa_modes,
+                          params[i].enable_accum);
 
-      new_configs = driCreateConfigs(fb_format[color], fb_type[color],
-                                     depth_bits, stencil_bits, 1,
-                                     back_buffer_modes + 1, 1,
-                                     msaa_samples_array, 1,
-                                     true);
       if (configs == NULL)
          configs = new_configs;
       else
-- 
1.7.11.2



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