[Mesa-dev] [PATCH] st/mesa: flush the glBitmap cache before changing framebuffer state
Brian Paul
brianp at vmware.com
Mon Jul 23 06:44:47 PDT 2012
On 07/21/2012 08:41 PM, Marek Olšák wrote:
> This fixes the piglit EXT_framebuffer_multisample/bitmap tests.
>
> Note that we must not rely on ctx->DrawBuffer when flushing the cache, because
> that's already updated with a new framebuffer. We want to draw into the old
> framebuffer where glBitmap was called.
> ---
> src/mesa/state_tracker/st_atom_framebuffer.c | 4 ++
> src/mesa/state_tracker/st_cb_bitmap.c | 74 ++++++++++++--------------
> src/mesa/state_tracker/st_context.h | 2 +
> 3 files changed, 41 insertions(+), 39 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c
> index a8907c1..6f94a47 100644
> --- a/src/mesa/state_tracker/st_atom_framebuffer.c
> +++ b/src/mesa/state_tracker/st_atom_framebuffer.c
> @@ -33,6 +33,7 @@
>
> #include "st_context.h"
> #include "st_atom.h"
> +#include "st_cb_bitmap.h"
> #include "st_cb_fbo.h"
> #include "st_texture.h"
> #include "pipe/p_context.h"
> @@ -103,6 +104,9 @@ update_framebuffer_state( struct st_context *st )
> struct st_renderbuffer *strb;
> GLuint i;
>
> + st_flush_bitmap_cache(st);
> +
> + st->state.fb_orientation = st_fb_orientation(fb);
> framebuffer->width = fb->Width;
> framebuffer->height = fb->Height;
>
> diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
> index f48c9c1..c260588 100644
> --- a/src/mesa/state_tracker/st_cb_bitmap.c
> +++ b/src/mesa/state_tracker/st_cb_bitmap.c
> @@ -335,9 +335,8 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
> struct pipe_resource **vbuf,
> unsigned *vbuf_offset)
> {
> - const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
> - const GLfloat fb_width = (GLfloat)fb->Width;
> - const GLfloat fb_height = (GLfloat)fb->Height;
> + const GLfloat fb_width = (GLfloat)st->state.framebuffer.width;
> + const GLfloat fb_height = (GLfloat)st->state.framebuffer.height;
> const GLfloat x0 = (GLfloat)x;
> const GLfloat x1 = (GLfloat)(x + width);
> const GLfloat y0 = (GLfloat)y;
> @@ -502,10 +501,9 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
>
> /* viewport state: viewport matching window dims */
> {
> - const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
> - const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
> - const GLfloat width = (GLfloat)fb->Width;
> - const GLfloat height = (GLfloat)fb->Height;
> + const GLboolean invert = st->state.fb_orientation == Y_0_TOP;
> + const GLfloat width = (GLfloat)st->state.framebuffer.width;
> + const GLfloat height = (GLfloat)st->state.framebuffer.height;
> struct pipe_viewport_state vp;
> vp.scale[0] = 0.5f * width;
> vp.scale[1] = height * (invert ? -0.5f : 0.5f);
> @@ -636,43 +634,41 @@ st_flush_bitmap_cache(struct st_context *st)
> if (!st->bitmap.cache->empty) {
> struct bitmap_cache *cache = st->bitmap.cache;
>
> - if (st->ctx->DrawBuffer) {
> - struct pipe_context *pipe = st->pipe;
> - struct pipe_sampler_view *sv;
> + struct pipe_context *pipe = st->pipe;
> + struct pipe_sampler_view *sv;
>
> - assert(cache->xmin<= cache->xmax);
> -
> -/* printf("flush size %d x %d at %d, %d\n",
> - cache->xmax - cache->xmin,
> - cache->ymax - cache->ymin,
> - cache->xpos, cache->ypos);
> + assert(cache->xmin<= cache->xmax);
> +
> +/* printf("flush size %d x %d at %d, %d\n",
> + cache->xmax - cache->xmin,
> + cache->ymax - cache->ymin,
> + cache->xpos, cache->ypos);
> */
>
> - /* The texture transfer has been mapped until now.
> + /* The texture transfer has been mapped until now.
> * So unmap and release the texture transfer before drawing.
> */
> - if (cache->trans) {
> - if (0)
> - print_cache(cache);
> - pipe_transfer_unmap(pipe, cache->trans);
> - cache->buffer = NULL;
> -
> - pipe->transfer_destroy(pipe, cache->trans);
> - cache->trans = NULL;
> - }
> -
> - sv = st_create_texture_sampler_view(st->pipe, cache->texture);
> - if (sv) {
> - draw_bitmap_quad(st->ctx,
> - cache->xpos,
> - cache->ypos,
> - cache->zpos,
> - BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
> - sv,
> - cache->color);
> -
> - pipe_sampler_view_reference(&sv, NULL);
> - }
> + if (cache->trans) {
> + if (0)
> + print_cache(cache);
> + pipe_transfer_unmap(pipe, cache->trans);
> + cache->buffer = NULL;
> +
> + pipe->transfer_destroy(pipe, cache->trans);
> + cache->trans = NULL;
> + }
> +
> + sv = st_create_texture_sampler_view(st->pipe, cache->texture);
> + if (sv) {
> + draw_bitmap_quad(st->ctx,
> + cache->xpos,
> + cache->ypos,
> + cache->zpos,
> + BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
> + sv,
> + cache->color);
> +
> + pipe_sampler_view_reference(&sv, NULL);
> }
>
> /* release/free the texture */
> diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
> index a3f44b3..be8fef1 100644
> --- a/src/mesa/state_tracker/st_context.h
> +++ b/src/mesa/state_tracker/st_context.h
> @@ -117,6 +117,8 @@ struct st_context
> GLuint num_vertex_textures;
>
> GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
> +
> + GLuint fb_orientation;
> } state;
>
> char vendor[100];
Reviewed-by: Brian Paul <brianp at vmware.com>
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