[Mesa-dev] d3d11 binary shader blob hashing

Luchezar Belev l_belev at yahoo.com
Mon Jul 23 13:15:57 PDT 2012


i needed to create my own d3d11 binary shaders (without using microsoft compiler) so i reverse engineered the hashing they use.

while i was looking in the internet for info i found some mentions that related the mesa project with d3d1x binary shaders (i dont remember how exactly).
so i thought someone here may be interested in the shader hashing method too.
thus i decided to post it here, hoping it will be helpful to someone :)
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