[Mesa-dev] d3d11 binary shader blob hashing

Luchezar Belev l_belev at yahoo.com
Mon Jul 23 13:15:57 PDT 2012


hello,

i needed to create my own d3d11 binary shaders (without using microsoft compiler) so i reverse engineered the hashing they use.

while i was looking in the internet for info i found some mentions that related the mesa project with d3d1x binary shaders (i dont remember how exactly).
so i thought someone here may be interested in the shader hashing method too.
thus i decided to post it here, hoping it will be helpful to someone :)
-------------- next part --------------
A non-text attachment was scrubbed...
Name: dx11-shader-hash.c
Type: application/octet-stream
Size: 7449 bytes
Desc: not available
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20120723/02810440/attachment-0001.obj>


More information about the mesa-dev mailing list