[Mesa-dev] [PATCH] svga: fix invalid memory reference in needs_to_create_zero()
Brian Paul
brianp at vmware.com
Thu Jul 26 12:36:07 PDT 2012
The emit->key.fkey info is only valid if we're generating a fragment shader.
We should not look at it if we're generating a vertex shader.
When generating a vertex shader, the value of emit->key.fkey.num_textures was
garbage and the loop over num_textures would read invalid data. At best
this would cause us to emit an unused constant. At worse, we could segfault.
Just by dumb luck, fkey.num_textures was usually a smallish integer.
NOTE: This is a candidate for the 8.0 branch.
---
src/gallium/drivers/svga/svga_tgsi_insn.c | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c
index ba10fa7..4770816 100644
--- a/src/gallium/drivers/svga/svga_tgsi_insn.c
+++ b/src/gallium/drivers/svga/svga_tgsi_insn.c
@@ -3126,6 +3126,11 @@ needs_to_create_zero( struct svga_shader_emitter *emit )
emit->key.fkey.tex[i].swizzle_a > PIPE_SWIZZLE_ALPHA)
return TRUE;
}
+
+ for (i = 0; i < emit->key.fkey.num_textures; i++) {
+ if (emit->key.fkey.tex[i].compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
+ return TRUE;
+ }
}
if (emit->unit == PIPE_SHADER_VERTEX) {
@@ -3150,11 +3155,6 @@ needs_to_create_zero( struct svga_shader_emitter *emit )
emit->info.opcode_count[TGSI_OPCODE_KILP] >= 1)
return TRUE;
- for (i = 0; i < emit->key.fkey.num_textures; i++) {
- if (emit->key.fkey.tex[i].compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
- return TRUE;
- }
-
return FALSE;
}
--
1.7.3.4
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