[Mesa-dev] [PATCH] meta: fix glDrawPixels fallback test, stencil drawing
Roland Scheidegger
sroland at vmware.com
Fri Jul 27 08:25:12 PDT 2012
Looks certainly good to me though maybe one of the intel guys should
take a look as they are the main user of this.
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Am 27.07.2012 16:26, schrieb Brian Paul:
> Remove the check for pixel transfer ops. If any RGB/depth scale/bias
> is in effect, it'll be applied in the glTexImage step.
>
> If drawing stencil pixels we need to disable pixel transfer so that
> alpha scale/bias are not applied to the stencil data.
>
> These issues were spotted by Roland.
>
> Fixes Blender performance issues reported in
> http://bugs.freedesktop.org/show_bug.cgi?id=47375
>
> Tested-by: Barto <mister.freeman at laposte.net>
> ---
> src/mesa/drivers/common/meta.c | 6 +++---
> 1 files changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 82bbbf3..bef648e 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -2253,8 +2253,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
> * Determine if we can do the glDrawPixels with texture mapping.
> */
> fallback = GL_FALSE;
> - if (ctx->_ImageTransferState ||
> - ctx->Fog.Enabled) {
> + if (ctx->Fog.Enabled) {
> fallback = GL_TRUE;
> }
>
> @@ -2290,7 +2289,8 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
> metaExtraSave = (MESA_META_COLOR_MASK |
> MESA_META_DEPTH_TEST |
> MESA_META_SHADER |
> - MESA_META_STENCIL_TEST);
> + MESA_META_STENCIL_TEST |
> + MESA_META_PIXEL_TRANSFER);
> }
> else {
> fallback = GL_TRUE;
>
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