[Mesa-dev] Thoughts on Haiku's OpenGL implementation (hardware rendering)

Alexander von Gluck kallisti5 at unixzen.com
Fri Jul 27 09:22:13 PDT 2012


On 27.07.2012 09:10, Alexander von Gluck wrote:
> I'm trying to get together a solid plan for Haiku's OpenGL kit.
>
> It should be kept in mind that we indend to keep Mesa upstream code 
> minimal
> to keep from Haiku code suffering the same state as BeOS code :)
>
> Currently we are using swrast for software rendering (which is working 
> very
> well at this point).  However the ecosystem needs expanded for proper
> hardware rendering.

FYI, here is a pretty diagram of how our GL system works at the moment to 
assist:
https://docs.google.com/drawings/d/1KG4wuspMHZWl0398J_m2BXCWxkNGYxcLZwxE9Xk3LV0/edit

  -- Alex


More information about the mesa-dev mailing list