[Mesa-dev] Thoughts on Haiku's OpenGL implementation (hardware rendering)
Alexander von Gluck
kallisti5 at unixzen.com
Fri Jul 27 09:22:13 PDT 2012
On 27.07.2012 09:10, Alexander von Gluck wrote:
> I'm trying to get together a solid plan for Haiku's OpenGL kit.
>
> It should be kept in mind that we indend to keep Mesa upstream code
> minimal
> to keep from Haiku code suffering the same state as BeOS code :)
>
> Currently we are using swrast for software rendering (which is working
> very
> well at this point). However the ecosystem needs expanded for proper
> hardware rendering.
FYI, here is a pretty diagram of how our GL system works at the moment to
assist:
https://docs.google.com/drawings/d/1KG4wuspMHZWl0398J_m2BXCWxkNGYxcLZwxE9Xk3LV0/edit
-- Alex
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