[Mesa-dev] [PATCH 1/5] i965/fs: Fix the FS inputs setup when some SF outputs aren't used in the FS.
Eric Anholt
eric at anholt.net
Sat Jul 28 16:43:32 PDT 2012
From: Olivier Galibert <galibert at pobox.com>
If there was an edge flag or a two-side-color pair present, we'd end up
mismatched and read values from earlier in the VUE for later FS inputs.
v2: Fix regression in gles2conform shaders generating point size. (change by
anholt)
Signed-off-by: Olivier Galibert <galibert at pobox.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
NOTE: This is a candidate for the 8.0 branch.
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 13 ++++++++++++-
src/mesa/drivers/dri/i965/brw_wm_pass2.c | 14 +++++++++++++-
2 files changed, 25 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index d06858e..0fd5799 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -954,11 +954,22 @@ fs_visitor::calculate_urb_setup()
} else {
/* FINISHME: The sf doesn't map VS->FS inputs for us very well. */
for (unsigned int i = 0; i < VERT_RESULT_MAX; i++) {
+ /* Point size is packed into the header, not as a general attribute */
+ if (i == VERT_RESULT_PSIZ)
+ continue;
+
if (c->key.vp_outputs_written & BITFIELD64_BIT(i)) {
int fp_index = _mesa_vert_result_to_frag_attrib((gl_vert_result) i);
+ /* The back color slot is skipped when the front color is
+ * also written to. In addition, some slots can be
+ * written in the vertex shader and not read in the
+ * fragment shader. So the register number must always be
+ * incremented, mapped or not.
+ */
if (fp_index >= 0)
- urb_setup[fp_index] = urb_next++;
+ urb_setup[fp_index] = urb_next;
+ urb_next++;
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass2.c b/src/mesa/drivers/dri/i965/brw_wm_pass2.c
index 27c0a94..562a189 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_pass2.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_pass2.c
@@ -93,12 +93,24 @@ static void init_registers( struct brw_wm_compile *c )
}
} else {
for (j = 0; j < VERT_RESULT_MAX; j++) {
+ /* Point size is packed into the header, not as a general attribute */
+ if (j == VERT_RESULT_PSIZ)
+ continue;
+
if (c->key.vp_outputs_written & BITFIELD64_BIT(j)) {
int fp_index = _mesa_vert_result_to_frag_attrib(j);
nr_interp_regs++;
+
+ /* The back color slot is skipped when the front color is
+ * also written to. In addition, some slots can be
+ * written in the vertex shader and not read in the
+ * fragment shader. So the register number must always be
+ * incremented, mapped or not.
+ */
if (fp_index >= 0)
- prealloc_reg(c, &c->payload.input_interp[fp_index], i++);
+ prealloc_reg(c, &c->payload.input_interp[fp_index], i);
+ i++;
}
}
assert(nr_interp_regs >= 1);
--
1.7.10.4
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