[Mesa-dev] [PATCH 08/22] glsl: Fix glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX).
Eric Anholt
eric at anholt.net
Tue Jul 31 15:01:37 PDT 2012
Previously, we were returning the index into the UniformBlocks of one of the
linked shaders, when it's supposed to be the program global index.
Fixes piglit getactiveuniformsiv-uniform_block_index.
---
src/glsl/link_uniforms.cpp | 16 +++++++++++++---
1 file changed, 13 insertions(+), 3 deletions(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 1c97586..4f21a41 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -223,7 +223,8 @@ public:
this->shader_shadow_samplers = 0;
}
- void set_and_process(struct gl_shader *shader,
+ void set_and_process(struct gl_shader_program *prog,
+ struct gl_shader *shader,
ir_variable *var)
{
ubo_var = NULL;
@@ -231,7 +232,16 @@ public:
struct gl_uniform_block *block =
&shader->UniformBlocks[var->uniform_block];
- ubo_block_index = var->uniform_block;
+ ubo_block_index = -1;
+ for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
+ if (!strcmp(prog->UniformBlocks[i].Name,
+ shader->UniformBlocks[var->uniform_block].Name)) {
+ ubo_block_index = i;
+ break;
+ }
+ }
+ assert(ubo_block_index != -1);
+
ubo_var_index = var->location;
ubo_var = &block->Uniforms[var->location];
ubo_byte_offset = ubo_var->Offset;
@@ -598,7 +608,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
if (strncmp("gl_", var->name, 3) == 0)
continue;
- parcel.set_and_process(prog->_LinkedShaders[i], var);
+ parcel.set_and_process(prog, prog->_LinkedShaders[i], var);
}
prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used;
--
1.7.10.4
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