[Mesa-dev] [PATCH 05/22] glsl: Add a lowering pass to turn complicated UBO references to vector loads.

Eric Anholt eric at anholt.net
Tue Jul 31 15:01:34 PDT 2012


---
 src/glsl/Makefile.sources        |    1 +
 src/glsl/ir_optimization.h       |    1 +
 src/glsl/lower_ubo_reference.cpp |  325 ++++++++++++++++++++++++++++++++++++++
 3 files changed, 327 insertions(+)
 create mode 100644 src/glsl/lower_ubo_reference.cpp

diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index f2743f7..765f06a 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -66,6 +66,7 @@ LIBGLSL_CXX_FILES = \
 	$(GLSL_SRCDIR)/lower_vec_index_to_swizzle.cpp \
 	$(GLSL_SRCDIR)/lower_vector.cpp \
 	$(GLSL_SRCDIR)/lower_output_reads.cpp \
+	$(GLSL_SRCDIR)/lower_ubo_reference.cpp \
 	$(GLSL_SRCDIR)/opt_algebraic.cpp \
 	$(GLSL_SRCDIR)/opt_array_splitting.cpp \
 	$(GLSL_SRCDIR)/opt_constant_folding.cpp \
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index c435d77..2220d51 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -74,6 +74,7 @@ bool lower_variable_index_to_cond_assign(exec_list *instructions,
 bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
 bool lower_clip_distance(exec_list *instructions);
 void lower_output_reads(exec_list *instructions);
+void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
 bool optimize_redundant_jumps(exec_list *instructions);
 bool optimize_split_arrays(exec_list *instructions, bool linked);
 
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
new file mode 100644
index 0000000..6a8d75d
--- /dev/null
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -0,0 +1,325 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_ubo_reference.cpp
+ * IR lower pass to remove noise opcodes.
+ */
+
+#include "ir.h"
+#include "ir_builder.h"
+#include "ir_rvalue_visitor.h"
+#include "main/macros.h"
+
+using namespace ir_builder;
+
+namespace {
+class lower_ubo_reference_visitor : public ir_rvalue_enter_visitor {
+public:
+   lower_ubo_reference_visitor(struct gl_shader *shader)
+   : shader(shader)
+   {
+   }
+
+   void handle_rvalue(ir_rvalue **rvalue);
+   void emit_ubo_loads(ir_dereference *deref, ir_variable *offset);
+   ir_expression *ubo_load(const struct glsl_type *type,
+			   ir_rvalue *offset);
+
+   void *mem_ctx;
+   struct gl_shader *shader;
+   struct gl_uniform_buffer_variable *ubo_var;
+   unsigned uniform_block;
+   bool progress;
+};
+
+static inline unsigned int
+align(unsigned int a, unsigned int align)
+{
+   return (a + align - 1) / align * align;
+}
+
+void
+lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
+{
+   if (!*rvalue)
+      return;
+
+   ir_dereference *deref = (*rvalue)->as_dereference();
+   if (!deref)
+      return;
+
+   ir_variable *var = deref->variable_referenced();
+   if (!var || var->uniform_block == -1)
+      return;
+
+   mem_ctx = ralloc_parent(*rvalue);
+   uniform_block = var->uniform_block;
+   struct gl_uniform_block *block = &shader->UniformBlocks[uniform_block];
+   this->ubo_var = &block->Uniforms[var->location];
+   ir_rvalue *offset = new(mem_ctx) ir_constant(0u);
+   unsigned const_offset = 0;
+   bool row_major = ubo_var->RowMajor;
+
+   while (deref) {
+      switch (deref->ir_type) {
+      case ir_type_dereference_variable: {
+	 const_offset += ubo_var->Offset;
+	 deref = NULL;
+	 break;
+      }
+
+      case ir_type_dereference_array: {
+	 ir_dereference_array *deref_array = (ir_dereference_array *)deref;
+	 unsigned array_stride;
+	 if (deref_array->array->type->is_matrix() && row_major) {
+	    /* When loading a vector out of a row major matrix, the
+	     * step between the columns (vectors) is the size of a
+	     * float, while the step between the rows (elements of a
+	     * vector) is handled below in emit_ubo_loads.
+	     */
+	    array_stride = 4;
+	 } else {
+	    array_stride = deref_array->type->std140_size(row_major);
+	    array_stride = align(array_stride, 16);
+	 }
+
+	 ir_constant *const_index = deref_array->array_index->as_constant();
+	 if (const_index) {
+	    const_offset += array_stride * const_index->value.i[0];
+	 } else {
+	    offset = add(offset,
+			 mul(deref_array->array_index,
+			     new(mem_ctx) ir_constant(array_stride)));
+	 }
+	 deref = deref_array->array->as_dereference();
+	 break;
+      }
+
+      case ir_type_dereference_record: {
+	 ir_dereference_record *deref_record = (ir_dereference_record *)deref;
+	 const glsl_type *struct_type = deref_record->record->type;
+	 unsigned intra_struct_offset = 0;
+
+	 unsigned max_field_align = 16;
+	 for (unsigned int i = 0; i < struct_type->length; i++) {
+	    const glsl_type *type = struct_type->fields.structure[i].type;
+	    unsigned field_align = type->std140_base_alignment(row_major);
+	    max_field_align = MAX2(field_align, max_field_align);
+	    intra_struct_offset = align(intra_struct_offset, field_align);
+
+	    if (strcmp(struct_type->fields.structure[i].name,
+		       deref_record->field) == 0)
+	       break;
+	    intra_struct_offset += type->std140_size(row_major);
+	 }
+
+	 const_offset = align(const_offset, max_field_align);
+	 const_offset += intra_struct_offset;
+
+	 deref = deref_record->record->as_dereference();
+	 break;
+      }
+      default:
+	 assert(!"not reached");
+	 deref = NULL;
+	 break;
+      }
+   }
+
+   offset = add(offset, new(mem_ctx) ir_constant(const_offset));
+
+   /* Now that we've calculated the offset to the start of the
+    * dereference, walk over the type and emit loads into a temporary.
+    */
+   const glsl_type *type = (*rvalue)->type;
+   ir_variable *load_var = new(mem_ctx) ir_variable(type,
+						    "ubo_load_temp",
+						    ir_var_temporary);
+   base_ir->insert_before(load_var);
+   ir_variable *load_offset = new(mem_ctx) ir_variable(glsl_type::uint_type,
+						       "ubo_load_offset",
+						       ir_var_temporary);
+   base_ir->insert_before(load_offset);
+   base_ir->insert_before(assign(load_offset, offset));
+
+   deref = new(mem_ctx) ir_dereference_variable(load_var);
+   emit_ubo_loads(deref, load_offset);
+   *rvalue = deref;
+
+   progress = true;
+}
+
+ir_expression *
+lower_ubo_reference_visitor::ubo_load(const glsl_type *type,
+				      ir_rvalue *offset)
+{
+   return new(mem_ctx)
+      ir_expression(ir_binop_ubo_load,
+		    type,
+		    new(mem_ctx) ir_constant(this->uniform_block),
+		    offset);
+
+}
+
+void
+lower_ubo_reference_visitor::emit_ubo_loads(ir_dereference *deref,
+					    ir_variable *offset)
+{
+   if (deref->type->is_record()) {
+      ir_variable *field_offset =
+	 new(mem_ctx) ir_variable(glsl_type::uint_type,
+				  "ubo_load_field_offset",
+				  ir_var_temporary);
+	 base_ir->insert_before(field_offset);
+
+      unsigned int field_offset_value = 0;
+
+      for (unsigned i = 0; i < deref->type->length; i++) {
+	 const struct glsl_struct_field *field =
+	    &deref->type->fields.structure[i];
+	 ir_dereference *field_deref =
+	    new(mem_ctx) ir_dereference_record(deref->clone(mem_ctx, NULL),
+					       field->name);
+
+	 field_offset_value =
+	    align(field_offset_value,
+		  field->type->std140_base_alignment(ubo_var->RowMajor));
+
+	 ir_constant *field_offset_const =
+	    new(mem_ctx) ir_constant(field_offset_value);
+
+	 base_ir->insert_before(assign(field_offset, add(offset,
+							 field_offset_const)));
+	 emit_ubo_loads(field_deref, field_offset);
+
+	 field_offset_value += field->type->std140_size(ubo_var->RowMajor);
+      }
+
+      field_offset_value = align(field_offset_value, 16);
+      ir_constant *field_offset_const =
+	 new(mem_ctx) ir_constant(field_offset_value);
+
+      base_ir->insert_before(assign(offset, add(offset, field_offset_const)));
+
+      return;
+   }
+
+   if (deref->type->is_array()) {
+      unsigned array_stride =
+	 align(deref->type->fields.array->std140_size(ubo_var->RowMajor), 16);
+
+      ir_variable *element_offset =
+	 new(mem_ctx) ir_variable(glsl_type::uint_type,
+				  "ubo_load_element_offset",
+				  ir_var_temporary);
+      base_ir->insert_before(element_offset);
+
+      for (unsigned i = 0; i < deref->type->length; i++) {
+	 ir_constant *element = new(mem_ctx) ir_constant(i);
+	 ir_dereference *element_deref =
+	    new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL),
+					      element);
+
+	 base_ir->insert_before(assign(element_offset,
+				       add(offset,
+					   new(mem_ctx) ir_constant(array_stride *
+								    i))));
+
+	 emit_ubo_loads(element_deref, element_offset);
+      }
+      return;
+   }
+
+   if (deref->type->is_matrix()) {
+      for (unsigned i = 0; i < deref->type->matrix_columns; i++) {
+	 ir_constant *row = new(mem_ctx) ir_constant(i);
+	 ir_dereference *row_deref =
+	    new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL),
+					      row);
+
+	 emit_ubo_loads(row_deref, offset);
+
+	 /* std140 always rounds up to the stride of arrays (and
+	  * matrices) to a vec4, so matrices are always 16 between columns/rows.
+	  */
+	 base_ir->insert_before(assign(offset,
+				       add(offset,
+					   new(mem_ctx) ir_constant(16u))));
+      }
+      return;
+   }
+
+   assert(deref->type->is_scalar() ||
+	  deref->type->is_vector());
+
+   if (!ubo_var->RowMajor) {
+      deref = deref->clone(mem_ctx, NULL);
+      ir_rvalue *offset_value = new(mem_ctx) ir_dereference_variable(offset);
+      base_ir->insert_before(assign(deref, ubo_load(deref->type,
+						    offset_value)));
+   } else {
+      /* We're dereffing a column out of a row-major matrix, so we
+       * gather the vector from each stored row.
+      */
+      assert(deref->type->base_type == GLSL_TYPE_FLOAT);
+      /* Matrices, row_major or not, are stored as if they were
+       * arrays of vectors of the appropriate size in std140.
+       * Arrays have their strides rounded up to a vec4, so the
+       * matrix stride is always 16.
+       */
+      unsigned matrix_stride = 16;
+
+      for (unsigned i = 0; i < deref->type->vector_elements; i++) {
+	 ir_rvalue *chan = new(mem_ctx) ir_constant((int)i);
+	 ir_dereference *deref_chan =
+	    new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL),
+					      chan);
+
+	 ir_rvalue *chan_offset =
+	    add(offset, new(mem_ctx) ir_constant(i * matrix_stride));
+
+	 base_ir->insert_before(assign(deref_chan,
+				       ubo_load(glsl_type::float_type,
+						chan_offset)));
+      }
+   }
+}
+
+} /* unnamed namespace */
+
+void
+lower_ubo_reference(struct gl_shader *shader, exec_list *instructions)
+{
+   lower_ubo_reference_visitor v(shader);
+
+   /* Loop over the instructions lowering references, because we take
+    * a deref of a UBO array using a UBO dereference as the index will
+    * produce a collection of instructions all of which have cloned
+    * UBO dereferences for that array index.
+    */
+   do {
+      v.progress = false;
+      visit_list_elements(&v, instructions);
+   } while (v.progress);
+}
-- 
1.7.10.4



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