[Mesa-dev] sRGB BlitFramebuffer fix (l4d2 works!)

Eric Anholt eric at anholt.net
Tue Jul 31 18:04:35 PDT 2012


This is the rendering fix idr and I came to agreement on.  I'm hoping this
doesn't make wine angry -- they're the only app I expect would have issues
with this, and I think what they want should be controllable by
GL_FRAMEBUFFER_SRGB (so hopefully things just work).



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