[Mesa-dev] [PATCH] Remove ir_binop_dot optimization from glsl TODO
Matt Turner
mattst88 at gmail.com
Sun Jun 3 19:15:35 CEST 2012
It seems that we already do this.
---
src/glsl/TODO | 3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/src/glsl/TODO b/src/glsl/TODO
index eb73fc2..bd077a8 100644
--- a/src/glsl/TODO
+++ b/src/glsl/TODO
@@ -6,9 +6,6 @@
constant index values. For others it is more complicated. Perhaps these
cases should be silently converted to uniforms?
-- Implement support for ir_binop_dot in opt_algebraic.cpp. Perform
- transformations such as "dot(v, vec3(0.0, 1.0, 0.0))" -> v.y.
-
- Track source locations throughout the IR. There are currently several
places where we cannot emit line numbers for errors (and currently emit 0:0)
because we've "lost" the line number information. This is particularly
--
1.7.3.4
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