[Mesa-dev] [PATCH] Remove ir_binop_dot optimization from glsl TODO

Matt Turner mattst88 at gmail.com
Sun Jun 3 19:15:35 CEST 2012


It seems that we already do this.
---
 src/glsl/TODO |    3 ---
 1 files changed, 0 insertions(+), 3 deletions(-)

diff --git a/src/glsl/TODO b/src/glsl/TODO
index eb73fc2..bd077a8 100644
--- a/src/glsl/TODO
+++ b/src/glsl/TODO
@@ -6,9 +6,6 @@
   constant index values.  For others it is more complicated.  Perhaps these
   cases should be silently converted to uniforms?
 
-- Implement support for ir_binop_dot in opt_algebraic.cpp.  Perform
-  transformations such as "dot(v, vec3(0.0, 1.0, 0.0))" -> v.y.
-
 - Track source locations throughout the IR.  There are currently several
   places where we cannot emit line numbers for errors (and currently emit 0:0)
   because we've "lost" the line number information.  This is particularly
-- 
1.7.3.4



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