[Mesa-dev] [PATCH 03/21] mesa: Remove unnecessary parameters from AllocTextureImageBuffer

Pauli Nieminen pauli.nieminen at linux.intel.com
Sun Jun 10 23:59:14 PDT 2012


Size and format information is always stored in gl_texture_image
structure. That makes it preferable to remove duplicate information from
parameters to make interface easier to understand.

Signed-off-by: Pauli Nieminen <pauli.nieminen at linux.intel.com>
---
 src/mesa/drivers/dri/intel/intel_tex.c       |   10 +++----
 src/mesa/drivers/dri/intel/intel_tex_image.c |    3 +--
 src/mesa/drivers/dri/radeon/radeon_texture.c |    4 +--
 src/mesa/main/dd.h                           |    4 +--
 src/mesa/main/mipmap.c                       |    3 +--
 src/mesa/main/texstore.c                     |    7 ++---
 src/mesa/state_tracker/st_cb_texture.c       |   10 +++----
 src/mesa/swrast/s_texture.c                  |   37 +++++++++-----------------
 src/mesa/swrast/swrast.h                     |    7 ++---
 9 files changed, 29 insertions(+), 56 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index b3ac226..92481b9 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -51,9 +51,7 @@ intelDeleteTextureObject(struct gl_context *ctx,
 
 static GLboolean
 intel_alloc_texture_image_buffer(struct gl_context *ctx,
-				 struct gl_texture_image *image,
-				 gl_format format, GLsizei width,
-				 GLsizei height, GLsizei depth)
+				 struct gl_texture_image *image)
 {
    struct intel_context *intel = intel_context(ctx);
    struct intel_texture_image *intel_image = intel_texture_image(image);
@@ -84,14 +82,14 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
    assert(!intel_image->base.ImageOffsets);
    intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint));
 
-   _swrast_init_texture_image(image, width, height, depth);
+   _swrast_init_texture_image(image);
 
    if (intel_texobj->mt &&
        intel_miptree_match_image(intel_texobj->mt, image)) {
       intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
       DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
           __FUNCTION__, texobj, image->Level,
-          width, height, depth, intel_texobj->mt);
+          image->Width, image->Height, image->Depth, intel_texobj->mt);
    } else {
       intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj,
                                                           intel_image,
@@ -106,7 +104,7 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
 
       DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
           __FUNCTION__, texobj, image->Level,
-          width, height, depth, intel_image->mt);
+          image->Width, image->Height, image->Depth, intel_image->mt);
    }
 
    return true;
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index f5cc721..66ba80a 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -160,8 +160,7 @@ try_pbo_upload(struct gl_context *ctx,
       return false;
    }
 
-   ctx->Driver.AllocTextureImageBuffer(ctx, image, image->TexFormat,
-                                       image->Width, image->Height, 1);
+   ctx->Driver.AllocTextureImageBuffer(ctx, image);
 
    if (!intelImage->mt) {
       DBG("%s: no miptree\n", __FUNCTION__);
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
index 04f3e23..157cc09 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
@@ -103,9 +103,7 @@ radeonDeleteTextureImage(struct gl_context *ctx, struct gl_texture_image *img)
 
 static GLboolean
 radeonAllocTextureImageBuffer(struct gl_context *ctx,
-			      struct gl_texture_image *timage,
-			      gl_format format, GLsizei width,
-			      GLsizei height, GLsizei depth)
+			      struct gl_texture_image *timage)
 {
 	radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
 	radeon_texture_image *image = get_radeon_texture_image(timage);
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index d58305a..6f16ef7 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -327,9 +327,7 @@ struct dd_function_table {
 
    /** Called to allocate memory for a single texture image */
    GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
-                                        struct gl_texture_image *texImage,
-                                        gl_format format, GLsizei width,
-                                        GLsizei height, GLsizei depth);
+                                        struct gl_texture_image *texImage);
 
    /** Free the memory for a single texture image */
    void (*FreeTextureImageBuffer)(struct gl_context *ctx,
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 250d3c6..527873e 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1864,8 +1864,7 @@ _mesa_prepare_mipmap_level(struct gl_context *ctx,
                                     width, height, depth,
                                     border, intFormat, format);
 
-         ctx->Driver.AllocTextureImageBuffer(ctx, dstImage,
-                                             format, width, height, depth);
+         ctx->Driver.AllocTextureImageBuffer(ctx, dstImage);
 
          /* in case the mipmap level is part of an FBO: */
          _mesa_update_fbo_texture(ctx, texObj, face, level);
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 3f04e6b..1700b26 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -4278,9 +4278,7 @@ _mesa_store_teximage(struct gl_context *ctx,
       return;
 
    /* allocate storage for texture data */
-   if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
-                                            texImage->Width, texImage->Height,
-                                            texImage->Depth)) {
+   if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
       return;
    }
@@ -4335,8 +4333,7 @@ _mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims,
    ASSERT(texImage->Depth == 1);
 
    /* allocate storage for texture data */
-   if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
-                                            width, height, 1)) {
+   if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
       return;
    }
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index bf57121..72dfd24 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -415,20 +415,18 @@ guess_and_alloc_texture(struct st_context *st,
  */
 static GLboolean
 st_AllocTextureImageBuffer(struct gl_context *ctx,
-                           struct gl_texture_image *texImage,
-                           gl_format format, GLsizei width,
-                           GLsizei height, GLsizei depth)
+                           struct gl_texture_image *texImage)
 {
    struct st_context *st = st_context(ctx);
    struct st_texture_image *stImage = st_texture_image(texImage);
    struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
    const GLuint level = texImage->Level;
+   GLuint width = texImage->Width;
+   GLuint height = texImage->Height;
+   GLuint depth = texImage->Depth;
 
    DBG("%s\n", __FUNCTION__);
 
-   assert(width > 0);
-   assert(height > 0);
-   assert(depth > 0);
    assert(!stImage->TexData);
    assert(!stImage->pt); /* xxx this might be wrong */
 
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 9718367..8df4b84 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -63,40 +63,34 @@ _swrast_delete_texture_image(struct gl_context *ctx,
  */
 GLboolean
 _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
-                                   struct gl_texture_image *texImage,
-                                   gl_format format, GLsizei width,
-                                   GLsizei height, GLsizei depth)
+                                   struct gl_texture_image *texImage)
 {
    struct swrast_texture_image *swImg = swrast_texture_image(texImage);
-   GLuint bytes = _mesa_format_image_size(format, width, height, depth);
+   GLuint bytes = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
+                                          texImage->Height, texImage->Depth);
    GLuint i;
 
-   /* This _should_ be true (revisit if these ever fail) */
-   assert(texImage->Width == width);
-   assert(texImage->Height == height);
-   assert(texImage->Depth == depth);
-
    assert(!swImg->Buffer);
    swImg->Buffer = _mesa_align_malloc(bytes, 512);
    if (!swImg->Buffer)
       return GL_FALSE;
 
    /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
-   swImg->RowStride = width;
+   swImg->RowStride = texImage->Width;
 
    /* Allocate the ImageOffsets array and initialize to typical values.
     * We allocate the array for 1D/2D textures too in order to avoid special-
     * case code in the texstore routines.
     */
-   swImg->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
+   swImg->ImageOffsets = (GLuint *) malloc(texImage->Depth * sizeof(GLuint));
    if (!swImg->ImageOffsets)
       return GL_FALSE;
 
-   for (i = 0; i < depth; i++) {
-      swImg->ImageOffsets[i] = i * width * height;
+   for (i = 0; i < texImage->Depth; i++) {
+      swImg->ImageOffsets[i] = i * texImage->Width * texImage->Height;
    }
 
-   _swrast_init_texture_image(texImage, width, height, depth);
+   _swrast_init_texture_image(texImage);
 
    return GL_TRUE;
 }
@@ -110,14 +104,13 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
  * Returns GL_TRUE on success, GL_FALSE on memory allocation failure.
  */
 void
-_swrast_init_texture_image(struct gl_texture_image *texImage, GLsizei width,
-                           GLsizei height, GLsizei depth)
+_swrast_init_texture_image(struct gl_texture_image *texImage)
 {
    struct swrast_texture_image *swImg = swrast_texture_image(texImage);
 
-   if ((width == 1 || _mesa_is_pow_two(texImage->Width2)) &&
-       (height == 1 || _mesa_is_pow_two(texImage->Height2)) &&
-       (depth == 1 || _mesa_is_pow_two(texImage->Depth2)))
+   if ((texImage->Width == 1 || _mesa_is_pow_two(texImage->Width2)) &&
+       (texImage->Height == 1 || _mesa_is_pow_two(texImage->Height2)) &&
+       (texImage->Depth == 1 || _mesa_is_pow_two(texImage->Depth2)))
       swImg->_IsPowerOfTwo = GL_TRUE;
    else
       swImg->_IsPowerOfTwo = GL_FALSE;
@@ -348,11 +341,7 @@ _swrast_AllocTextureStorage(struct gl_context *ctx,
    for (face = 0; face < numFaces; face++) {
       for (level = 0; level < levels; level++) {
          struct gl_texture_image *texImage = texObj->Image[face][level];
-         if (!_swrast_alloc_texture_image_buffer(ctx, texImage,
-                                                 texImage->TexFormat,
-                                                 texImage->Width,
-                                                 texImage->Height,
-                                                 texImage->Depth)) {
+         if (!_swrast_alloc_texture_image_buffer(ctx, texImage)) {
             return GL_FALSE;
          }
       }
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index a299e6f..97cc5ee 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -215,13 +215,10 @@ _swrast_delete_texture_image(struct gl_context *ctx,
 
 extern GLboolean
 _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
-                                   struct gl_texture_image *texImage,
-                                   gl_format format, GLsizei width,
-                                   GLsizei height, GLsizei depth);
+                                   struct gl_texture_image *texImage);
 
 extern void
-_swrast_init_texture_image(struct gl_texture_image *texImage, GLsizei width,
-                           GLsizei height, GLsizei depth);
+_swrast_init_texture_image(struct gl_texture_image *texImage);
 
 extern void
 _swrast_free_texture_image_buffer(struct gl_context *ctx,
-- 
1.7.9.5



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