[Mesa-dev] [PATCH 02/13] mesa: use integers in glReadPixels for GL_RGBA with integer types
Brian Paul
brianp at vmware.com
Tue Jun 26 14:34:32 PDT 2012
On 06/25/2012 06:34 PM, Jordan Justen wrote:
> Previously if a format of GL_RGBA was used, then float data would
> be returned, even if the type was an integer type.
>
> Signed-off-by: Jordan Justen<jordan.l.justen at intel.com>
> ---
> src/mesa/main/readpix.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
> index 4058019..e3c4611 100644
> --- a/src/mesa/main/readpix.c
> +++ b/src/mesa/main/readpix.c
> @@ -337,7 +337,7 @@ slow_read_rgba_pixels( struct gl_context *ctx,
> goto done;
>
> for (j = 0; j< height; j++) {
> - if (_mesa_is_enum_format_integer(format)) {
> + if (_mesa_is_integer_format_or_type(format, type)) {
> _mesa_unpack_uint_rgba_row(rbFormat, width, map, (GLuint (*)[4]) rgba);
> _mesa_rebase_rgba_uint(width, (GLuint (*)[4]) rgba,
> rb->_BaseFormat);
I'm not quite sure I follow this.
If we call glReadPixels(format=GL_RGBA, type=GL_UNSIGNED_BYTE) it
looks like _mesa_is_integer_format_or_type(format, type) will evaluate
to true and we'll errantly take the integer path, rather than the
float path.
If one wants to read integer-valued colors, you need to pass
format=GL_RGBA_INTEGER.
-Brian
More information about the mesa-dev
mailing list