[Mesa-dev] [PATCH] glsl: be more careful about counting varying vars in the linker
Eric Anholt
eric at anholt.net
Wed Jun 27 10:20:18 PDT 2012
Brian Paul <brianp at vmware.com> writes:
> Previously, we were counting gl_FrontFacing, gl_FragCoord and gl_PointCoord
> against the limit of varying variables. This prevented some valid shaders
> from linking.
>
> The other potential solution to this is to have the driver advertise
> more varying vars or set the GLSLSkipStrictMaxVaryingLimitCheck flag.
> But the above-mentioned variables aren't conventional varying attributes
> so it doesn't seem right to count them.
These variables are so awkward.
i915 needs to pass all three as varyings.
gen4/5 needs to pass pntc as varyings. But I think it has the space to
store it (we under-report max varyings compared to what hw can do), so
we should just make it work.
Regardless, I think this is a sensible change.
Reviewed-by: Eric Anholt <eric at anholt.net>
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