[Mesa-dev] [PATCH 1/6] glx: Convert to automake.

Marek Olšák maraeo at gmail.com
Thu Mar 1 12:03:40 PST 2012


On Thu, Mar 1, 2012 at 7:48 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 1 March 2012 16:50, Marek Olšák <maraeo at gmail.com> wrote:
>> Hi Eric,
>>
>> this commit breaks StarCraft II running on Wine traced by apitrace
>> on r600g. Wine is most probably stuck in a deadlock. It prints these
>> error messages:
>>
>> err:seh:setup_exception_record stack overflow 2412 bytes in thread
>> 0024 eip 00437fdb esp 00c409c4 stack 0xc40000-0xc41000-0xd40000
>> err:ntdll:RtlpWaitForCriticalSection section 0x7dce41e0
>> "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0025,
>> blocked by 0024, retrying (60 sec)
> That looks like an infinite loop while doing a GL call. I guess it's
> crashing on some GL call and then gets stuck in the crash handler, so
> disabling the apitrace segfault handler probably makes sense, although
> it may still not get you an usable backtrace because SC2 eats
> exceptions. I suppose the last GL call logged by apitrace may also be
> helpful to know.

I don't think there are any GL calls which come from SC2. Even the SC2
launcher doesn't show up. It's stuck in the wine virtual desktop with
the blue background, no windows displayed.

Marek


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