[PATCH] vl/compositor: fix shader in/out numbering
Christian König
deathsimple at vodafone.de
Fri Mar 2 07:07:18 PST 2012
Michel pointed out that my assumption of a global
index namespace is incorrect and breaks r300g.
Signed-off-by: Christian König <deathsimple at vodafone.de>
---
src/gallium/auxiliary/vl/vl_compositor.c | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index 3595836..cc213b7 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -45,9 +45,9 @@
enum VS_OUTPUT
{
- VS_O_VPOS,
- VS_O_VTEX,
- VS_O_COLOR,
+ VS_O_VPOS = 0,
+ VS_O_COLOR = 0,
+ VS_O_VTEX = 0,
VS_O_VTOP,
VS_O_VBOTTOM,
};
@@ -70,8 +70,8 @@ create_vert_shader(struct vl_compositor *c)
color = ureg_DECL_vs_input(shader, 2);
tmp = ureg_DECL_temporary(shader);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
- o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR);
+ o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
@@ -139,7 +139,7 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
if (!shader)
return false;
- tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
+ tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
for (i = 0; i < 3; ++i) {
csc[i] = ureg_DECL_constant(shader, i);
sampler[i] = ureg_DECL_sampler(shader, i);
--
1.7.5.4
--------------010106020002030301060308--
More information about the mesa-dev
mailing list