[Mesa-dev] [PATCH] mesa: handle array textures in strip_texture_border()
Anuj Phogat
anuj.phogat at gmail.com
Mon Mar 5 19:42:14 PST 2012
On Wed 29 Feb 2012 07:36:21 PM PST, Brian Paul wrote:
> If the texture is a 1D array, don't remove the border pixel from the
> height. Similarly for 2D array textures and the depth direction.
> Simplify the function by assuming the border is always one pixel.
> ---
> src/mesa/main/teximage.c | 37 ++++++++++++++++++++-----------------
> 1 files changed, 20 insertions(+), 17 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 4fb81e6..29d1d36 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -2422,7 +2422,7 @@ _mesa_choose_texture_format(struct gl_context *ctx,
>
> /**
> * Adjust pixel unpack params and image dimensions to strip off the
> - * texture border.
> + * one-pixel texture border.
> *
> * Gallium and intel don't support texture borders. They've seldem been used
> * and seldom been implemented correctly anyway.
> @@ -2430,34 +2430,37 @@ _mesa_choose_texture_format(struct gl_context *ctx,
> * \param unpackNew returns the new pixel unpack parameters
> */
> static void
> -strip_texture_border(GLint *border,
> +strip_texture_border(GLenum target,
> GLint *width, GLint *height, GLint *depth,
> const struct gl_pixelstore_attrib *unpack,
> struct gl_pixelstore_attrib *unpackNew)
> {
> - assert(*border > 0); /* sanity check */
> + assert(width);
> + assert(height);
> + assert(depth);
>
> *unpackNew = *unpack;
>
> if (unpackNew->RowLength == 0)
> unpackNew->RowLength = *width;
>
> - if (depth && unpackNew->ImageHeight == 0)
> + if (unpackNew->ImageHeight == 0)
> unpackNew->ImageHeight = *height;
>
> - unpackNew->SkipPixels += *border;
> - if (height)
> - unpackNew->SkipRows += *border;
> - if (depth)
> - unpackNew->SkipImages += *border;
> -
> assert(*width >= 3);
> - *width = *width - 2 * *border;
> - if (height && *height >= 3)
> - *height = *height - 2 * *border;
> - if (depth && *depth >= 3)
> - *depth = *depth - 2 * *border;
> - *border = 0;
> + unpackNew->SkipPixels++; /* skip the border */
> + *width = *width - 2; /* reduce the width by two border pixels */
> +
> + /* The min height of a texture with a border is 3 */
> + if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
> + unpackNew->SkipRows++; /* skip the border */
> + *height = *height - 2; /* reduce the height by two border pixels */
> + }
> +
> + if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
> + unpackNew->SkipImages++; /* skip the border */
> + *depth = *depth - 2; /* reduce the depth by two border pixels */
> + }
> }
>
> /**
> @@ -2542,7 +2545,7 @@ teximage(struct gl_context *ctx, GLuint dims,
> * rarely-tested software fallback rendering.
> */
> if (border && ctx->Const.StripTextureBorder) {
> - strip_texture_border(&border, &width, &height, &depth, unpack,
> + strip_texture_border(target, &width, &height, &depth, unpack,
> &unpack_no_border);
border value should be set to zero after this call. I'm getting
assertion failure in piglit
texture-border test (under review) without that:
texture-border: intel_tex.c:64: intel_alloc_texture_image_buffer:
Assertion `image->Border == 0' failed.
> unpack = &unpack_no_border;
> }
Apart from above issue this patch looks cleaner than mine.
After above fix this patch is:
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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