[Mesa-dev] [PATCH] mesa: fix GL_LUMINANCE handling in glGetTexImage

Jose Fonseca jfonseca at vmware.com
Fri Mar 9 04:11:14 PST 2012


Looks good to me.

Jose

----- Original Message -----
> There are several cases in which we need to explicity "rebase" colors
> (ex: set G=B=0) when getting GL_LUMINANCE textures:
> 1. If the luminance texture is actually stored as rgba
> 2. If getting a luminance texture, but returning rgba
> 3. If getting an rgba texture, but returning luminance
> 
> Fixes https://bugs.freedesktop.org/show_bug.cgi?id=46679
> 
> Also fixes the new piglit getteximage-luminance test.
> ---
>  src/mesa/main/texgetimage.c |   30 ++++++++++++++++++++++++++++--
>  1 files changed, 28 insertions(+), 2 deletions(-)
> 
> diff --git a/src/mesa/main/texgetimage.c
> b/src/mesa/main/texgetimage.c
> index 44a828a..05b052a 100644
> --- a/src/mesa/main/texgetimage.c
> +++ b/src/mesa/main/texgetimage.c
> @@ -298,6 +298,8 @@ get_tex_rgba_uncompressed(struct gl_context *ctx,
> GLuint dimensions,
>     const gl_format texFormat =
>        _mesa_get_srgb_format_linear(texImage->TexFormat);
>     const GLuint width = texImage->Width;
> +   const GLenum destBaseFormat = _mesa_base_tex_format(ctx, format);
> +   GLenum rebaseFormat = GL_NONE;
>     GLuint height = texImage->Height;
>     GLuint depth = texImage->Depth;
>     GLuint img, row;
> @@ -318,6 +320,28 @@ get_tex_rgba_uncompressed(struct gl_context
> *ctx, GLuint dimensions,
>        height = 1;
>     }
>  
> +   if (texImage->_BaseFormat == GL_LUMINANCE ||
> +       texImage->_BaseFormat == GL_INTENSITY ||
> +       texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
> +      /* If a luminance (or intensity) texture is read back as
> RGB(A), the
> +       * returned value should be (L,0,0,1), not (L,L,L,1).  Set
> rebaseFormat
> +       * here to get G=B=0.
> +       */
> +      rebaseFormat = texImage->_BaseFormat;
> +   }
> +   else if ((texImage->_BaseFormat == GL_RGBA ||
> +             texImage->_BaseFormat == GL_RGB) &&
> +            (destBaseFormat == GL_LUMINANCE ||
> +             destBaseFormat == GL_LUMINANCE_ALPHA ||
> +             destBaseFormat == GL_LUMINANCE_INTEGER_EXT ||
> +             destBaseFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT)) {
> +      /* If we're reading back an RGB(A) texture as luminance then
> we need
> +       * to return L=tex(R).  Note, that's different from
> glReadPixels which
> +       * returns L=R+G+B.
> +       */
> +      rebaseFormat = GL_LUMINANCE_ALPHA; /* this covers GL_LUMINANCE
> too */
> +   }
> +
>     for (img = 0; img < depth; img++) {
>        GLubyte *srcMap;
>        GLint rowstride;
> @@ -335,12 +359,14 @@ get_tex_rgba_uncompressed(struct gl_context
> *ctx, GLuint dimensions,
>  
>  	    if (is_integer) {
>  	       _mesa_unpack_uint_rgba_row(texFormat, width, src,
>  	       rgba_uint);
> -               _mesa_rebase_rgba_uint(width, rgba_uint,
> texImage->_BaseFormat);
> +               if (rebaseFormat)
> +                  _mesa_rebase_rgba_uint(width, rgba_uint,
> rebaseFormat);
>  	       _mesa_pack_rgba_span_int(ctx, width, rgba_uint,
>  					format, type, dest);
>  	    } else {
>  	       _mesa_unpack_rgba_row(texFormat, width, src, rgba);
> -               _mesa_rebase_rgba_float(width, rgba,
> texImage->_BaseFormat);
> +               if (rebaseFormat)
> +                  _mesa_rebase_rgba_float(width, rgba,
> rebaseFormat);
>  	       _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4])
>  	       rgba,
>  					  format, type, dest,
>  					  &ctx->Pack, transferOps);
> --
> 1.7.3.4
> 
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 


More information about the mesa-dev mailing list