[Mesa-dev] [PATCH 7/9] mesa: remove unused DD_FLATSHADE
Brian Paul
brianp at vmware.com
Sun Mar 11 17:34:44 PDT 2012
---
src/mesa/main/debug.c | 3 +--
src/mesa/main/light.c | 4 ----
src/mesa/main/mtypes.h | 1 -
src/mesa/main/state.c | 2 --
4 files changed, 1 insertions(+), 9 deletions(-)
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index cfa2f93..facba91 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -100,10 +100,9 @@ void
_mesa_print_tri_caps( const char *name, GLuint flags )
{
_mesa_debug(NULL,
- "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s\n",
+ "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n",
name,
flags,
- (flags & DD_FLATSHADE) ? "flat-shade, " : "",
(flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
(flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 962a3e6..7bc22e2 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -54,10 +54,6 @@ _mesa_ShadeModel( GLenum mode )
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ShadeModel = mode;
- if (mode == GL_FLAT)
- ctx->_TriangleCaps |= DD_FLATSHADE;
- else
- ctx->_TriangleCaps &= ~DD_FLATSHADE;
if (ctx->Driver.ShadeModel)
ctx->Driver.ShadeModel( ctx, mode );
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3dcfc94..df8dd63 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3071,7 +3071,6 @@ struct gl_matrix_stack
* Set in the __struct gl_contextRec::_TriangleCaps bitfield.
*/
/*@{*/
-#define DD_FLATSHADE 0x1
#define DD_SEPARATE_SPECULAR 0x2
#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
#define DD_TRI_LIGHT_TWOSIDE 0x8
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 8924860..f415676 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -445,8 +445,6 @@ update_tricaps(struct gl_context *ctx, GLbitfield new_state)
*/
if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- if (ctx->Light.ShadeModel == GL_FLAT)
- ctx->_TriangleCaps |= DD_FLATSHADE;
if (_mesa_need_secondary_color(ctx))
ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
}
--
1.7.3.4
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