[Mesa-dev] [PATCH 7/9] mesa: remove unused DD_FLATSHADE

Brian Paul brianp at vmware.com
Sun Mar 11 17:34:44 PDT 2012


---
 src/mesa/main/debug.c  |    3 +--
 src/mesa/main/light.c  |    4 ----
 src/mesa/main/mtypes.h |    1 -
 src/mesa/main/state.c  |    2 --
 4 files changed, 1 insertions(+), 9 deletions(-)

diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index cfa2f93..facba91 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -100,10 +100,9 @@ void
 _mesa_print_tri_caps( const char *name, GLuint flags )
 {
    _mesa_debug(NULL,
-	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s\n",
+	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n",
 	   name,
 	   flags,
-	   (flags & DD_FLATSHADE)           ? "flat-shade, " : "",
 	   (flags & DD_SEPARATE_SPECULAR)   ? "separate-specular, " : "",
 	   (flags & DD_TRI_LIGHT_TWOSIDE)   ? "tri-light-twoside, " : "",
 	   (flags & DD_TRI_UNFILLED)        ? "tri-unfilled, " : "",
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 962a3e6..7bc22e2 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -54,10 +54,6 @@ _mesa_ShadeModel( GLenum mode )
 
    FLUSH_VERTICES(ctx, _NEW_LIGHT);
    ctx->Light.ShadeModel = mode;
-   if (mode == GL_FLAT)
-      ctx->_TriangleCaps |= DD_FLATSHADE;
-   else
-      ctx->_TriangleCaps &= ~DD_FLATSHADE;
 
    if (ctx->Driver.ShadeModel)
       ctx->Driver.ShadeModel( ctx, mode );
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3dcfc94..df8dd63 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3071,7 +3071,6 @@ struct gl_matrix_stack
  * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
  */
 /*@{*/
-#define DD_FLATSHADE                0x1
 #define DD_SEPARATE_SPECULAR        0x2
 #define DD_TRI_CULL_FRONT_BACK      0x4 /* special case on some hw */
 #define DD_TRI_LIGHT_TWOSIDE        0x8
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 8924860..f415676 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -445,8 +445,6 @@ update_tricaps(struct gl_context *ctx, GLbitfield new_state)
     */
    if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
       ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
-   if (ctx->Light.ShadeModel == GL_FLAT)
-      ctx->_TriangleCaps |= DD_FLATSHADE;
    if (_mesa_need_secondary_color(ctx))
       ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
 }
-- 
1.7.3.4



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