[Mesa-dev] [PATCH 6/9] glsl: Drop ftransform() from GLSL 1.40 profile.

Eric Anholt eric at anholt.net
Mon Mar 12 18:08:19 PDT 2012


This is the one builtin function claimed to be dropped due to the
ARB_compatibility split.

Fixes piglit spec/GLSL-1.40/compiler/ftransform.vert
---
 src/glsl/builtins/profiles/140.vert |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/src/glsl/builtins/profiles/140.vert b/src/glsl/builtins/profiles/140.vert
index d9f5b4d..0fad767 100644
--- a/src/glsl/builtins/profiles/140.vert
+++ b/src/glsl/builtins/profiles/140.vert
@@ -328,8 +328,6 @@ vec2  normalize(vec2  x);
 vec3  normalize(vec3  x);
 vec4  normalize(vec4  x);
 
-vec4 ftransform();
-
 float faceforward(float N, float I, float Nref);
 vec2  faceforward(vec2  N, vec2  I, vec2  Nref);
 vec3  faceforward(vec3  N, vec3  I, vec3  Nref);
-- 
1.7.9.1



More information about the mesa-dev mailing list