[Mesa-dev] [PATCH 2/2] i915: set SPRITE_POINT_ENABLE bit only for points
Yuanhan Liu
yuanhan.liu at linux.intel.com
Mon Mar 12 18:44:38 PDT 2012
On Mon, Mar 12, 2012 at 12:30:20PM -0700, Eric Anholt wrote:
> On Mon, 12 Mar 2012 16:04:01 +0800, Yuanhan Liu <yuanhan.liu at linux.intel.com> wrote:
> > Signed-off-by: Yuanhan Liu <yuanhan.liu at linux.intel.com>
>
> Is there a reason for this change? What test does it fix?
No big reason and it doesn't fix anyting so far. I made this patch for:
1. There is a comment so long ago at i915Enable() like this:
/* This state change is handled in i915_reduced_primitive_state because
* the hardware bit should only be set when rendering points.
*/
(A simple view of the history, it seems that it's Ian add this
comments but I see nowhere he did it)
2. It make sense to me to clear those bits for non-point prims.
>
> The hardware docs I have say "This bit controls the generation of
> texture coordinates at the corners of point primitives. When ENABLED,
> the corners of the point primitive will be different..." suggesting that
> it doesn't affect non-points.
Yes, I just confirmed that. So, I'm fine to drop this patch.
Thanks,
Yuanhan Liu
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