[Mesa-dev] [PATCH] mesa: add back glGetnUniformfv() overflow error reporting
Brian Paul
brianp at vmware.com
Tue Mar 13 08:18:56 PDT 2012
This looks good to me. One minor comment below.
On 03/13/2012 01:51 AM, nobled wrote:
> ping x2
>
> Also an 8.0 candidate, now that 8.0 exists.
>
> On Mon, Jan 16, 2012 at 6:52 PM, nobled<nobled at dreamwidth.org> wrote:
>> ping?
>>
>> On Thu, Dec 22, 2011 at 4:34 PM, nobled at dreamwidth.org wrote:
>>> The error was erroneously removed in this commit:
>>>
>>> 719909698c67c287a393d2380278e7b7495ae018
>>> "mesa: Rewrite the way uniforms are tracked and handled"
>>>
>>> You also aren't even supposed to truncate the output to 'bufSize',
>>> so just return like before.
>>>
>>> Also fixup an old comment and add an assert.
>>> ---
>>> (This function has a random mixture of tabs+spaces and pure spaces for
>>> indentation, so I had no idea which style to use...)
>>>
>>> src/mesa/main/uniform_query.cpp | 16 ++++++++++++----
>>> src/mesa/main/uniforms.c | 2 +-
>>> 2 files changed, 13 insertions(+), 5 deletions(-)
>>>
>>> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
>>> index 33ba53c..8e58fc0 100644
>>> --- a/src/mesa/main/uniform_query.cpp
>>> +++ b/src/mesa/main/uniform_query.cpp
>>> @@ -203,10 +203,18 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint
>>> program, GLint location,
>>> const union gl_constant_value *const src =
>>> &uni->storage[offset * elements];
>>>
>>> - unsigned bytes = sizeof(uni->storage[0]) * elements;
>>> - if (bytes> (unsigned) bufSize) {
>>> - elements = bufSize / sizeof(uni->storage[0]);
>>> - bytes = bufSize;
>>> + assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
>>> + returnType == GLSL_TYPE_UINT);
>>> + /* The three (currently) supported types all have the same size,
>>> + * which is of course the same as their union. That'll change
>>> + * with glGetUniformdv()...
>>> + */
>>> + unsigned bytes = sizeof(src[0]) * elements;
>>> + if (bufSize< 0 || bytes> (unsigned) bufSize) {
>>> + _mesa_error( ctx, GL_INVALID_OPERATION,
>>> + "glGetnUniformfvARB(out of bounds: bufSize is %d,"
>>> + " but %u bytes are required)", bufSize, bytes );
In the error message, let's just use the generic "glGetUniform(...)"
since this function might be called by any of the various glGetUniform
functions (iv, if, uiv, etc).
>>> + return;
>>> }
>>>
>>> /* If the return type and the uniform's native type are "compatible,"
>>> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
>>> index 685c0f1..981874e 100644
>>> --- a/src/mesa/main/uniforms.c
>>> +++ b/src/mesa/main/uniforms.c
>>> @@ -478,7 +478,7 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location,
>>> (void) params;
>>>
>>> /*
>>> - _mesa_get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
>>> + _mesa_get_uniform(ctx, program, location, bufSize,
>>> GLSL_TYPE_DOUBLE, params);
>>> */
>>> _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
>>> "(GL_ARB_gpu_shader_fp64 not implemented)");
>>> --
>>> 1.7.4.1
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