[Mesa-dev] [PATCH] st/mesa: add null pointer check in st_texture_image_map()
Jose Fonseca
jfonseca at vmware.com
Fri Mar 16 08:47:22 PDT 2012
Looks good.
Jose
----- Original Message -----
> If we failed to allocate a memory resource for the texture we'd crash
> when we tried to map it. Now we propogate the NULL back up to the
> texstore code and generate GL_OUT_OF_MEMORY.
>
> Fixes a crash with the upcoming piglit max-texture-size test.
>
> NOTE: This is a candidate for the 8.0 branch.
> ---
> src/mesa/state_tracker/st_texture.c | 3 +++
> 1 files changed, 3 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_texture.c
> b/src/mesa/state_tracker/st_texture.c
> index 132d7a8..9627a61 100644
> --- a/src/mesa/state_tracker/st_texture.c
> +++ b/src/mesa/state_tracker/st_texture.c
> @@ -222,6 +222,9 @@ st_texture_image_map(struct st_context *st,
> struct st_texture_image *stImage,
>
> DBG("%s \n", __FUNCTION__);
>
> + if (!stImage->pt)
> + return NULL;
> +
> if (stObj->pt != stImage->pt)
> level = 0;
> else
> --
> 1.7.3.4
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
More information about the mesa-dev
mailing list