[Mesa-dev] [PATCH 04/13] mesa: move some code in _mesa_test_texobj_completeness()
Brian Paul
brianp at vmware.com
Sun Mar 18 09:49:20 PDT 2012
Move the simple MaxLevel < BaseLevel test earlier to be closer to where
we error-check BaseLevel. Also, use the local baseLevel var in more places.
---
src/mesa/main/texobj.c | 14 +++++++-------
1 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 1611ba7..9934f2a 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -438,6 +438,12 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
return;
}
+ if (t->MaxLevel < baseLevel) {
+ incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
+ t->MaxLevel, baseLevel);
+ return;
+ }
+
/* Always need the base level image */
if (!t->Image[0][baseLevel]) {
incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel);
@@ -491,18 +497,12 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
ASSERT(maxLevels > 0);
- if (t->MaxLevel < t->BaseLevel) {
- incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
- t->MaxLevel, t->BaseLevel);
- return;
- }
-
t->_MaxLevel = baseLevel + maxLog2;
t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel);
t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1);
/* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */
- t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel);
+ t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel);
if (t->Immutable) {
/* This texture object was created with glTexStorage1/2/3D() so we
--
1.7.3.4
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