[Mesa-dev] [PATCH 12/13] mesa: rework texture completeness testing
Eric Anholt
eric at anholt.net
Tue Mar 20 00:05:37 PDT 2012
On Sun, 18 Mar 2012 10:49:28 -0600, Brian Paul <brianp at vmware.com> wrote:
> - * Do mipmap consistency checking
> + * Do mipmap consistency checking.
> + * Note: we don't care about the current texture sampler state here.
> + * To determine texture completeness we'll either look at _BaseComplete
> + * or _MipmapComplete depending on the current minification filter mode.
> */
> - if (t->Sampler.MinFilter != GL_NEAREST && t->Sampler.MinFilter != GL_LINEAR) {
> - /*
> - * Mipmapping: determine if we have a complete set of mipmaps
> - */
> + {
> GLint i;
> const GLint minLevel = baseLevel;
> const GLint maxLevel = t->_MaxLevel;
> GLuint width, height, depth, face, numFaces = 1;
>
> if (minLevel > maxLevel) {
> - incomplete(t, "minLevel > maxLevel");
> + incomplete(t, 0, "minLevel > maxLevel");
> return;
> }
s/0/BASE/ here?
> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
> index ea59ccf..f9c190a 100644
> --- a/src/mesa/state_tracker/st_cb_texture.c
> +++ b/src/mesa/state_tracker/st_cb_texture.c
> @@ -1243,7 +1243,7 @@ st_finalize_texture(struct gl_context *ctx,
> enum pipe_format firstImageFormat;
> GLuint ptWidth, ptHeight, ptDepth, ptLayers;
>
> - if (stObj->base._Complete) {
> + if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
> /* The texture is complete and we know exactly how many mipmap levels
> * are present/needed. This is conditional because we may be called
> * from the st_generate_mipmap() function when the texture object is
Shouldn't this have conditionally used the sampler object from the unit,
like the other blocks?
Also, I think the change to the intel driver for _Complete replacement was missed.
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