[Mesa-dev] [PATCH] mesa: only test cube face widths in _mesa_test_texobj_completeness()
Brian Paul
brianp at vmware.com
Tue Mar 20 07:28:49 PDT 2012
As Eric pointed out, we know the cube faces are square at this point
so we only need to test the texture widths for consistency.
---
src/mesa/main/texobj.c | 13 ++++++++-----
1 files changed, 8 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index d641e40..cfaac64 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -540,14 +540,17 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
}
if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- /* make sure that all six cube map level 0 images are the same size */
- const GLuint w = baseImage->Width2;
- const GLuint h = baseImage->Height2;
+ /* Make sure that all six cube map level 0 images are the same size.
+ * Note: we know that the image's width==height (we enforce that
+ * at glTexImage time) so we only need to test the width here.
+ */
GLuint face;
+ assert(baseImage->Width2 == baseImage->Height);
for (face = 1; face < 6; face++) {
+ assert(t->Image[face][baseLevel]->Width2 ==
+ t->Image[face][baseLevel]->Height2);
if (t->Image[face][baseLevel] == NULL ||
- t->Image[face][baseLevel]->Width2 != w ||
- t->Image[face][baseLevel]->Height2 != h) {
+ t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
incomplete(t, BASE, "Cube face missing or mismatched size");
return;
}
--
1.7.3.4
More information about the mesa-dev
mailing list