[Mesa-dev] [Bug 47607] [advocacy] Make Anomaly Warzone Earth work with Mesa
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Mar 20 13:26:57 PDT 2012
https://bugs.freedesktop.org/show_bug.cgi?id=47607
--- Comment #1 from Kenneth Graunke <kenneth at whitecape.org> 2012-03-20 13:26:57 PDT ---
(In reply to comment #0)
> • GLSL in the game fails to compile: "error: no matching function for call to
> `texture2DLod(sampler2D, vec2, float)'" this is out of spec behaviour, but
> apparently working with blobs from Nvidia/AMD. (This is probably not the reason
> for the segfaults, as modifing the shaders to compile still results in
> crashes).
This is indeed out of spec behavior that can be fixed in the application by
either using #version 130 or specifying #extension GL_ARB_shader_texture_lod :
warn.
You can also work around this by setting the force_glsl_extensions_warn driconf
option. (Either run "force_glsl_extensions_warn=true ./AnomalyWarzoneEarth" or
set it in ~/.drirc or /etc/drirc. The driconf GUI can help with that.)
If they absolutely won't fix it, we might have to add the game to our
blacklist.
Not sure about the other issues.
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