[Mesa-dev] [PATCH 1/2] glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
Brian Paul
brianp at vmware.com
Tue Mar 20 16:44:57 PDT 2012
Instead of the hard-coded value of 32. Note that MaxUnrollIterations
defaults to 32 so there's no net change. But the gallium state tracker
can override this.
---
src/glsl/linker.cpp | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 39169aa..63a3e0f 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2269,7 +2269,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (ctx->ShaderCompilerOptions[i].LowerClipDistance)
lower_clip_distance(prog->_LinkedShaders[i]->ir);
- while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, 32))
+ unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
+
+ while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll))
;
}
--
1.7.3.4
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