[Mesa-dev] [PATCH] draw: fix missing immediates bug in polygon stipple code

Brian Paul brianp at vmware.com
Fri Mar 23 13:55:47 PDT 2012


The function that counts the number of TGSI immediates also needs to
emit the immediates.  This fixes assorted failures when using polygon
stipple with fragment shaders that have their own immediates.

NOTE: This is a candidate for the 8.0 branch.
---
 src/gallium/auxiliary/draw/draw_pipe_pstipple.c |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
index 62c54b3..cfb6ef4 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
@@ -165,11 +165,16 @@ pstip_transform_decl(struct tgsi_transform_context *ctx,
 }
 
 
+/**
+ * TGSI immediate declaration transform callback.
+ * We're just counting the number of immediates here.
+ */
 static void
 pstip_transform_immed(struct tgsi_transform_context *ctx,
                       struct tgsi_full_immediate *immed)
 {
    struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
+   ctx->emit_immediate(ctx, immed); /* emit to output shader */
    pctx->numImmed++;
 }
 
-- 
1.7.3.4



More information about the mesa-dev mailing list