[Mesa-dev] [PATCH 2/2] mesa: Set the correct initial value of the texture buffer object format.

Eric Anholt eric at anholt.net
Mon Mar 26 12:57:32 PDT 2012


Fixes piglit GL_ARB_texture_buffer_object/get
---
 src/mesa/main/texobj.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 97bef35..d7dee4f 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -153,6 +153,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
    obj->Swizzle[3] = GL_ALPHA;
    obj->_Swizzle = SWIZZLE_NOOP;
    obj->Sampler.sRGBDecode = GL_DECODE_EXT;
+   obj->BufferObjectFormat = GL_LUMINANCE8;
 }
 
 
-- 
1.7.9.1



More information about the mesa-dev mailing list