[Mesa-dev] [PATCH 1/3] softpipe: implement coord clamping for texel fetches (TXF)
Brian Paul
brian.e.paul at gmail.com
Tue May 1 07:48:27 PDT 2012
From: Brian Paul <brianp at vmware.com>
The GL spec says out of bounds fetches produce undefined results.
Use clamping to avoid failed assertions or crashes.
Fixes failed assertion in https://bugs.freedesktop.org/show_bug.cgi?id=49125
but the test still fails.
---
src/gallium/drivers/softpipe/sp_tex_sample.c | 45 ++++++++++++++++++--------
1 files changed, 31 insertions(+), 14 deletions(-)
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
index d54e02e..83d9be8 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -799,7 +799,8 @@ get_texel_2d_array(const struct sp_sampler_variant *samp,
const struct pipe_resource *texture = samp->view->texture;
unsigned level = addr.bits.level;
- assert(layer < texture->array_size);
+ assert(layer < (int) texture->array_size);
+ assert(layer >= 0);
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
y < 0 || y >= (int) u_minify(texture->height0, level)) {
@@ -2630,8 +2631,12 @@ sample_get_dims(struct tgsi_sampler *tgsi_sampler, int level,
}
}
-/* this function is only used for unfiltered texel gets
- via the TGSI TXF opcode. */
+/**
+ * This function is only used for getting unfiltered texels via the
+ * TXF opcode. The GL spec says that out-of-bounds texel fetches
+ * produce undefined results. Instead of crashing, lets just clamp
+ * coords to the texture image size.
+ */
static void
sample_get_texels(struct tgsi_sampler *tgsi_sampler,
const int v_i[TGSI_QUAD_SIZE],
@@ -2650,15 +2655,22 @@ sample_get_texels(struct tgsi_sampler *tgsi_sampler,
samp->key.bits.swizzle_g != PIPE_SWIZZLE_GREEN ||
samp->key.bits.swizzle_b != PIPE_SWIZZLE_BLUE ||
samp->key.bits.swizzle_a != PIPE_SWIZZLE_ALPHA);
+ int width, height, depth, layers;
addr.value = 0;
/* TODO write a better test for LOD */
addr.bits.level = lod[0];
+ width = u_minify(texture->width0, addr.bits.level);
+ height = u_minify(texture->height0, addr.bits.level);
+ depth = u_minify(texture->depth0, addr.bits.level);
+ layers = texture->array_size;
+
switch(texture->target) {
case PIPE_TEXTURE_1D:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- tx = get_texel_2d(samp, addr, v_i[j] + offset[0], 0);
+ int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
+ tx = get_texel_2d(samp, addr, x, 0);
for (c = 0; c < 4; c++) {
rgba[c][j] = tx[c];
}
@@ -2666,8 +2678,9 @@ sample_get_texels(struct tgsi_sampler *tgsi_sampler,
break;
case PIPE_TEXTURE_1D_ARRAY:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- tx = get_texel_1d_array(samp, addr, v_i[j] + offset[0],
- v_j[j] + offset[1]);
+ int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
+ int y = CLAMP(v_j[j] + offset[1], 0, layers - 1);
+ tx = get_texel_1d_array(samp, addr, x, y);
for (c = 0; c < 4; c++) {
rgba[c][j] = tx[c];
}
@@ -2676,8 +2689,9 @@ sample_get_texels(struct tgsi_sampler *tgsi_sampler,
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- tx = get_texel_2d(samp, addr, v_i[j] + offset[0],
- v_j[j] + offset[1]);
+ int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
+ int y = CLAMP(v_j[j] + offset[1], 0, height - 1);
+ tx = get_texel_2d(samp, addr, x, y);
for (c = 0; c < 4; c++) {
rgba[c][j] = tx[c];
}
@@ -2685,9 +2699,10 @@ sample_get_texels(struct tgsi_sampler *tgsi_sampler,
break;
case PIPE_TEXTURE_2D_ARRAY:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- tx = get_texel_2d_array(samp, addr, v_i[j] + offset[0],
- v_j[j] + offset[1],
- v_k[j] + offset[2]);
+ int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
+ int y = CLAMP(v_j[j] + offset[1], 0, height - 1);
+ int layer = CLAMP(v_k[j] + offset[2], 0, layers - 1);
+ tx = get_texel_2d_array(samp, addr, x, y, layer);
for (c = 0; c < 4; c++) {
rgba[c][j] = tx[c];
}
@@ -2695,9 +2710,11 @@ sample_get_texels(struct tgsi_sampler *tgsi_sampler,
break;
case PIPE_TEXTURE_3D:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- tx = get_texel_3d(samp, addr, v_i[j] + offset[0],
- v_j[j] + offset[1],
- v_k[j] + offset[2]);
+ int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
+ int y = CLAMP(v_j[j] + offset[1], 0, height - 1);
+ int z = CLAMP(v_k[j] + offset[2], 0, depth - 1);
+
+ tx = get_texel_3d(samp, addr, x, y, z);
for (c = 0; c < 4; c++) {
rgba[c][j] = tx[c];
}
--
1.7.4.1
More information about the mesa-dev
mailing list