[Mesa-dev] [PATCH 1/6] Scaffolding for ARB_shader_bit_encoding.
Olivier Galibert
galibert at pobox.com
Wed May 2 14:42:11 PDT 2012
On Wed, May 02, 2012 at 02:17:31PM -0700, Ian Romanick wrote:
> I've been trying to keep this list alphabetized.
Ok.
> > + if (ctx->Const.NativeIntegers) {
> > + ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
> > + }
> > +
>
> Is this actually true? It seems like there's some GL 3.x hardware that
> can't do this. Though, I may be mistaken.
It's doubtful. Registers tend to be untyped, only the operators are
typed. Bitwise conversion is a very fancy way of saying "nop",
gpu-wise :-)
OG.
More information about the mesa-dev
mailing list