[Mesa-dev] [PATCH] Obvious fixes in relational operator constant expression evaluation.
Olivier Galibert
galibert at pobox.com
Tue May 8 01:55:42 PDT 2012
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index baf23b6..61c0ae6 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -641,13 +641,13 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
for (unsigned c = 0; c < op[0]->type->components(); c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0] < op[1]->value.u[0];
+ data.b[c] = op[0]->value.u[c] < op[1]->value.u[c];
break;
case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0] < op[1]->value.i[0];
+ data.b[c] = op[0]->value.i[c] < op[1]->value.i[c];
break;
case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0] < op[1]->value.f[0];
+ data.b[c] = op[0]->value.f[c] < op[1]->value.f[c];
break;
default:
assert(0);
@@ -677,13 +677,13 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
for (unsigned c = 0; c < op[0]->type->components(); c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
+ data.b[c] = op[0]->value.u[c] <= op[1]->value.u[c];
break;
case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
+ data.b[c] = op[0]->value.i[c] <= op[1]->value.i[c];
break;
case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
+ data.b[c] = op[0]->value.f[c] <= op[1]->value.f[c];
break;
default:
assert(0);
@@ -695,13 +695,13 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
for (unsigned c = 0; c < op[0]->type->components(); c++) {
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
+ data.b[c] = op[0]->value.u[c] >= op[1]->value.u[c];
break;
case GLSL_TYPE_INT:
- data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
+ data.b[c] = op[0]->value.i[c] >= op[1]->value.i[c];
break;
case GLSL_TYPE_FLOAT:
- data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
+ data.b[c] = op[0]->value.f[c] >= op[1]->value.f[c];
break;
default:
assert(0);
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