[Mesa-dev] [PATCH v2 3/6] vbo: use software primitive restart in the VBO module
Brian Paul
brianp at vmware.com
Mon May 14 06:59:22 PDT 2012
On 05/13/2012 08:00 AM, Jordan Justen wrote:
> When PrimitiveRestartInSoftware is set, the VBO module will handle
> primitive restart scenarios before calling the vbo->draw_prims
> drawing function.
>
> Signed-off-by: Jordan Justen<jordan.l.justen at intel.com>
> ---
> src/mesa/vbo/vbo_exec_array.c | 35 +++++++++++++++++++++++++++++------
> 1 file changed, 29 insertions(+), 6 deletions(-)
>
> diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
> index cc94e76..df81981 100644
> --- a/src/mesa/vbo/vbo_exec_array.c
> +++ b/src/mesa/vbo/vbo_exec_array.c
> @@ -542,6 +542,29 @@ vbo_bind_arrays(struct gl_context *ctx)
> }
>
>
> +static void vbo_handle_primitive_restart(struct gl_context *ctx,
> + const struct _mesa_prim *prim,
> + GLuint nr_prims,
> + const struct _mesa_index_buffer *ib,
> + GLboolean index_bounds_valid,
> + GLuint min_index,
> + GLuint max_index)
Minor nit, but I'd reformat this to match other functions:
static void
vbo_handle_primitive_restart(struct gl_context *ctx,
const struct _mesa_prim *prim,
...
This lets one do "grep ^function" to easily find a function
definition/declaration.
Also, I'd put a short comment on the function explaining what it does.
> +{
> + struct vbo_context *vbo = vbo_context(ctx);
> +
> + if ((ib != NULL)&&
> + ctx->Const.PrimitiveRestartInSoftware&&
> + ctx->Array.PrimitiveRestart) {
> + /* Handle primitive restart in software */
> + vbo_sw_primitive_restart(ctx, prim, nr_prims, ib);
> + } else {
> + /* Call driver directly for draw_prims */
> + vbo->draw_prims(ctx, prim, nr_prims, ib,
> + index_bounds_valid, min_index, max_index, NULL);
> + }
> +}
> +
> +
> /**
> * Helper function called by the other DrawArrays() functions below.
> * This is where we handle primitive restart for drawing non-indexed
> @@ -801,8 +824,8 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
> */
>
> check_buffers_are_unmapped(exec->array.inputs);
> - vbo->draw_prims( ctx, prim, 1,&ib,
> - index_bounds_valid, start, end, NULL );
> + vbo_handle_primitive_restart(ctx, prim, 1,&ib,
> + index_bounds_valid, start, end);
> }
>
>
> @@ -1096,8 +1119,8 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
> }
>
> check_buffers_are_unmapped(exec->array.inputs);
> - vbo->draw_prims(ctx, prim, primcount,&ib,
> - GL_FALSE, ~0, ~0, NULL);
> + vbo_handle_primitive_restart(ctx, prim, primcount,&ib,
> + GL_FALSE, ~0, ~0);
> } else {
> /* render one prim at a time */
> for (i = 0; i< primcount; i++) {
> @@ -1121,8 +1144,8 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
> prim[0].basevertex = 0;
>
> check_buffers_are_unmapped(exec->array.inputs);
> - vbo->draw_prims(ctx, prim, 1,&ib,
> - GL_FALSE, ~0, ~0, NULL);
> + vbo_handle_primitive_restart(ctx, prim, 1,&ib,
> + GL_FALSE, ~0, ~0);
> }
> }
>
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