[Mesa-dev] [PATCH] llvmpipe: Color slot interpolation can be flat or perspective, not linear.

Olivier Galibert galibert at pobox.com
Wed May 16 03:59:17 PDT 2012


On Wed, May 16, 2012 at 02:38:47AM -0700, Jose Fonseca wrote:
> It might make things slightly slower (usually just an extra multiply if there are other perspective correct interpolated attributes), but it sounds like the right thing to do.

It's also what i965, nvidia and softpipe do, and what piglit expects :-)

We could use PERSPECTIVE_CORRECTION_HINT to control the mode, but
since it's optional and the gl_Color stuff is obsolete, it's not worth
bothering I think.

  OG.


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