[Mesa-dev] [PATCH 3/7] glsl: Propagate sampler uniform initializers to gl_shader_program::SamplerUnits
Ian Romanick
idr at freedesktop.org
Thu May 17 09:41:18 PDT 2012
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
---
src/glsl/link_uniform_initializers.cpp | 9 +++++++++
1 files changed, 9 insertions(+), 0 deletions(-)
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index d363463..32c6c68 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -132,11 +132,20 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
idx += elements;
}
+
+ if (base_type == GLSL_TYPE_SAMPLER) {
+ for (unsigned int i = 0; i < storage->array_elements; i++) {
+ prog->SamplerUnits[storage->sampler + i] = storage->storage[i].i;
+ }
+ }
} else {
copy_constant_to_storage(storage->storage,
val,
val->type->base_type,
val->type->components());
+
+ if (storage->type->is_sampler())
+ prog->SamplerUnits[storage->sampler] = storage->storage[0].i;
}
storage->initialized = true;
--
1.7.6.5
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