[Mesa-dev] [PATCH] mesa: add GLSL_REPORT_ERRORS debug flag
Ian Romanick
idr at freedesktop.org
Thu May 17 10:08:19 PDT 2012
On 05/17/2012 06:46 AM, Brian Paul wrote:
> If the MESA_GLSL env var contains "errors", GLSL compilation and
> link errors will be reported to stderr.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/mtypes.h | 1 +
> src/mesa/main/shaderapi.c | 14 ++++++++++++++
> 2 files changed, 15 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index c306ac6..9c4ab87 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2355,6 +2355,7 @@ struct gl_shader_program
> #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
> #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
> #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
I'm not sure how many of the pre-existing flags we still support. It
might be worth cleaning that up.
> +#define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */
>
>
> /**
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 3e03239..6927368 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -83,6 +83,8 @@ get_shader_flags(void)
> flags |= GLSL_UNIFORMS;
> if (strstr(env, "useprog"))
> flags |= GLSL_USE_PROG;
> + if (strstr(env, "errors"))
> + flags |= GLSL_REPORT_ERRORS;
> }
>
> return flags;
> @@ -673,6 +675,12 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
> * compilation was successful.
> */
> _mesa_glsl_compile_shader(ctx, sh);
> +
> + if (sh->CompileStatus == GL_FALSE&&
> + (ctx->Shader.Flags& GLSL_REPORT_ERRORS)) {
> + _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
> + sh->Name, sh->InfoLog);
> + }
> }
>
>
> @@ -703,6 +711,12 @@ link_program(struct gl_context *ctx, GLuint program)
>
> _mesa_glsl_link_shader(ctx, shProg);
>
> + if (shProg->LinkStatus == GL_FALSE&&
> + (ctx->Shader.Flags& GLSL_REPORT_ERRORS)) {
> + _mesa_debug(ctx, "Error linking program %u:\n%s\n",
> + shProg->Name, shProg->InfoLog);
> + }
> +
> /* debug code */
> if (0) {
> GLuint i;
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