[Mesa-dev] IROUND() issue
Brian Paul
brianp at vmware.com
Fri May 18 08:54:22 PDT 2012
A while back I noticed that the piglit roundmode-pixelstore and
roundmode-getinteger tests pass on my 64-bit Fedora system but fail on
a 32-bit Ubuntu system. Both glGetIntegerv() and glPixelStoref() use
the IROUND() function to convert floats to ints.
The implementation if IROUND() that uses the x86 fistp instruction is
protected with:
#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
but that evaluates to 0 on x86-64 (neither USE_X86_ASM nor __i386__
are defined) so we use the C fallback:
#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
The C version of IROUND() does what we want for the piglit tests but
not the x86 version. I think the default x86 rounding mode is
FE_UPWARD so that explains the failures.
So I think I'd like to do the following:
1. Enable the x86 fistp-based functions in imports.h for x86-64.
2. Rename IROUND() to IROUND_FAST() and define it as float->int
conversion by whatever method is fastest.
3. Define IROUND() as round to nearest int. For the x86 fistp
implementation this would involve setting/restoring the rounding mode.
4. Do an inspection of current IROUND() calls and convert some to
IROUND_FAST() where we can get away with it.
Comments?
-Brian
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