[Mesa-dev] [PATCH 11/15] i965/msaa: Properly handle sliced layout for Gen7.
Paul Berry
stereotype441 at gmail.com
Tue May 22 09:21:12 PDT 2012
On 22 May 2012 08:19, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On 05/11/2012 11:03 AM, Paul Berry wrote:
>
>> Starting in Gen7, there are two possible layouts for MSAA surfaces:
>>
>> - Interleaved, in which additional samples are accommodated by scaling
>> up the width and height of the surface. This is the only layout
>> available in Gen6. On Gen7 it is used for depth and stencil
>> surfaces only.
>>
>> - Sliced, in which the surface is stored as a 2D array, with array
>> slice n containing all pixel data for sample n. On Gen7 this layout
>> is used for color surfaces.
>>
>> The "Sliced" layout has an additional requirement: it must be used in
>> ARYSPC_LOD0 mode, which means that the surface doesn't leave any extra
>> room between array slices for miplevels other than 0.
>>
>> This patch modifies the surface allocation functions to use the
>> correct layout when allocating MSAA surfaces in Gen7, and to set the
>> array offsets properly when using ARYSPC_LOD0 mode. It also modifies
>> the code that populates SURFACE_STATE structures to ensure that
>> ARYSPC_LOD0 mode is selected in the appropriate circumstances.
>> ---
>> src/mesa/drivers/dri/i965/brw_**blorp.cpp | 1 +
>> src/mesa/drivers/dri/i965/brw_**blorp.h | 5 +
>> src/mesa/drivers/dri/i965/brw_**tex_layout.c | 10 ++-
>> src/mesa/drivers/dri/i965/brw_**wm_surface_state.c | 3 +-
>> src/mesa/drivers/dri/i965/**gen7_blorp.cpp | 2 +
>> src/mesa/drivers/dri/i965/**gen7_wm_surface_state.c | 10 ++
>> src/mesa/drivers/dri/intel/**intel_mipmap_tree.c | 102
>> ++++++++++++++++-----
>> src/mesa/drivers/dri/intel/**intel_mipmap_tree.h | 23 +++++-
>> src/mesa/drivers/dri/intel/**intel_tex_image.c | 3 +-
>> src/mesa/drivers/dri/intel/**intel_tex_validate.c | 3 +-
>> 10 files changed, 134 insertions(+), 28 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/**brw_blorp.cpp
>> b/src/mesa/drivers/dri/i965/**brw_blorp.cpp
>> index f6aff44..84f92b4 100644
>> --- a/src/mesa/drivers/dri/i965/**brw_blorp.cpp
>> +++ b/src/mesa/drivers/dri/i965/**brw_blorp.cpp
>> @@ -58,6 +58,7 @@ brw_blorp_surface_info::set(**struct intel_mipmap_tree
>> *mt,
>> {
>> brw_blorp_mip_info::set(mt, level, layer);
>> this->num_samples = mt->num_samples;
>> + this->array_spacing_lod0 = mt->array_spacing_lod0;
>>
>> if (mt->format == MESA_FORMAT_S8) {
>> /* The miptree is a W-tiled stencil buffer. Surface states can't
>> be set
>> diff --git a/src/mesa/drivers/dri/i965/**brw_blorp.h
>> b/src/mesa/drivers/dri/i965/**brw_blorp.h
>> index 8dabf2c..3e37081 100644
>> --- a/src/mesa/drivers/dri/i965/**brw_blorp.h
>> +++ b/src/mesa/drivers/dri/i965/**brw_blorp.h
>> @@ -99,6 +99,11 @@ public:
>> bool map_stencil_as_y_tiled;
>>
>> unsigned num_samples;
>> +
>> + /* Setting this flag indicates that the surface should be set up in
>> + * ARYSPC_LOD0 mode. Ignored prior to Gen7.
>> + */
>> + bool array_spacing_lod0;
>> };
>>
>>
>> diff --git a/src/mesa/drivers/dri/i965/**brw_tex_layout.c
>> b/src/mesa/drivers/dri/i965/**brw_tex_layout.c
>> index 8bf1d3d..f742131 100644
>> --- a/src/mesa/drivers/dri/i965/**brw_tex_layout.c
>> +++ b/src/mesa/drivers/dri/i965/**brw_tex_layout.c
>> @@ -49,7 +49,10 @@ brw_miptree_layout_texture_**array(struct
>> intel_context *intel,
>>
>> h0 = ALIGN(mt->height0, mt->align_h);
>> h1 = ALIGN(minify(mt->height0), mt->align_h);
>> - qpitch = (h0 + h1 + (intel->gen>= 7 ? 12 : 11) * mt->align_h);
>> + if (mt->array_spacing_lod0)
>> + qpitch = h0;
>> + else
>> + qpitch = (h0 + h1 + (intel->gen>= 7 ? 12 : 11) * mt->align_h);
>> if (mt->compressed)
>> qpitch /= 4;
>>
>> @@ -165,7 +168,10 @@ brw_miptree_layout(struct intel_context *intel,
>> struct intel_mipmap_tree *mt)
>> break;
>>
>> default:
>> - i945_miptree_layout_2d(mt);
>> + if (mt->num_samples> 0&& !mt->msaa_is_interleaved)
>>
>> + brw_miptree_layout_texture_**array(intel, mt);
>> + else
>> + i945_miptree_layout_2d(mt);
>> break;
>> }
>> DBG("%s: %dx%dx%d\n", __FUNCTION__,
>> diff --git a/src/mesa/drivers/dri/i965/**brw_wm_surface_state.c
>> b/src/mesa/drivers/dri/i965/**brw_wm_surface_state.c
>> index 849da85..6e745cf 100644
>> --- a/src/mesa/drivers/dri/i965/**brw_wm_surface_state.c
>> +++ b/src/mesa/drivers/dri/i965/**brw_wm_surface_state.c
>> @@ -955,7 +955,8 @@ brw_update_renderbuffer_**surface(struct brw_context
>> *brw,
>> intel_image->base.Base.Level,
>> width, height, depth,
>> true,
>> - 0 /* num_samples */);
>> + 0 /* num_samples */,
>> + false /* msaa_is_interleaved */);
>>
>> intel_miptree_copy_teximage(**intel, intel_image, new_mt);
>> intel_miptree_reference(&irb->**mt, intel_image->mt);
>> diff --git a/src/mesa/drivers/dri/i965/**gen7_blorp.cpp
>> b/src/mesa/drivers/dri/i965/**gen7_blorp.cpp
>> index 3775eec..dfc2272 100644
>> --- a/src/mesa/drivers/dri/i965/**gen7_blorp.cpp
>> +++ b/src/mesa/drivers/dri/i965/**gen7_blorp.cpp
>> @@ -149,6 +149,8 @@ gen7_blorp_emit_surface_state(**struct brw_context
>> *brw,
>>
>> surf->ss0.surface_format = format;
>> surf->ss0.surface_type = BRW_SURFACE_2D;
>> + surf->ss0.surface_array_**spacing = surface->array_spacing_lod0 ?
>> + GEN7_SURFACE_ARYSPC_LOD0 : GEN7_SURFACE_ARYSPC_FULL;
>>
>> /* reloc */
>> surf->ss1.base_addr = region->bo->offset; /* No tile offsets needed */
>> diff --git a/src/mesa/drivers/dri/i965/**gen7_wm_surface_state.c
>> b/src/mesa/drivers/dri/i965/**gen7_wm_surface_state.c
>> index 5aa62bd..9a01ddf 100644
>> --- a/src/mesa/drivers/dri/i965/**gen7_wm_surface_state.c
>> +++ b/src/mesa/drivers/dri/i965/**gen7_wm_surface_state.c
>> @@ -142,6 +142,10 @@ gen7_update_texture_surface(**struct gl_context
>> *ctx, GLuint unit)
>> return;
>> }
>>
>> + /* We don't support MSAA for textures. */
>> + assert(!mt->array_spacing_**lod0);
>> + assert(mt->num_samples == 0);
>> +
>> intel_miptree_get_dimensions_**for_image(firstImage,&width,&**
>> height,&depth);
>>
>> surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
>> @@ -296,6 +300,9 @@ gen7_update_renderbuffer_**surface(struct
>> brw_context *brw,
>> sizeof(*surf), 32,&brw->wm.surf_offset[unit])**;
>>
>> memset(surf, 0, sizeof(*surf));
>>
>> + /* Render targets can't use MSAA interleaved layout */
>> + assert(!irb->mt->msaa_is_**interleaved);
>> +
>> if (irb->mt->align_h == 4)
>> surf->ss0.vertical_alignment = 1;
>> if (irb->mt->align_w == 8)
>> @@ -324,6 +331,9 @@ gen7_update_renderbuffer_**surface(struct
>> brw_context *brw,
>> }
>>
>> surf->ss0.surface_type = BRW_SURFACE_2D;
>> + surf->ss0.surface_array_**spacing = irb->mt->array_spacing_lod0 ?
>> + GEN7_SURFACE_ARYSPC_LOD0 : GEN7_SURFACE_ARYSPC_FULL;
>> +
>> /* reloc */
>> surf->ss1.base_addr = intel_renderbuffer_tile_**
>> offsets(irb,&tile_x,&tile_y);
>> surf->ss1.base_addr += region->bo->offset; /* reloc */
>> diff --git a/src/mesa/drivers/dri/intel/**intel_mipmap_tree.c
>> b/src/mesa/drivers/dri/intel/**intel_mipmap_tree.c
>> index 36d7b77..4132351 100644
>> --- a/src/mesa/drivers/dri/intel/**intel_mipmap_tree.c
>> +++ b/src/mesa/drivers/dri/intel/**intel_mipmap_tree.c
>> @@ -73,7 +73,8 @@ intel_miptree_create_internal(**struct intel_context
>> *intel,
>> GLuint height0,
>> GLuint depth0,
>> bool for_region,
>> - GLuint num_samples)
>> + GLuint num_samples,
>> + bool msaa_is_interleaved)
>> {
>> struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
>> int compress_byte = 0;
>> @@ -95,8 +96,14 @@ intel_miptree_create_internal(**struct intel_context
>> *intel,
>> mt->cpp = compress_byte ? compress_byte : _mesa_get_format_bytes(mt->
>> **format);
>> mt->num_samples = num_samples;
>> mt->compressed = compress_byte ? 1 : 0;
>> + mt->msaa_is_interleaved = msaa_is_interleaved;
>> mt->refcount = 1;
>>
>> + /* array_spacing_lod0 is only used for non-interleaved MSAA surfaces.
>> + * TODO: can we use it elsewhere?
>> + */
>> + mt->array_spacing_lod0 = num_samples> 0&& !msaa_is_interleaved;
>>
>> +
>> if (target == GL_TEXTURE_CUBE_MAP) {
>> assert(depth0 == 1);
>> mt->depth0 = 6;
>> @@ -109,6 +116,8 @@ intel_miptree_create_internal(**struct intel_context
>> *intel,
>> (intel->must_use_separate_**stencil ||
>> (intel->has_separate_stencil&&
>> intel->vtbl.is_hiz_depth_**format(intel, format)))) {
>> + /* MSAA stencil surfaces are always interleaved. */
>> + bool msaa_is_interleaved = num_samples> 0;
>> mt->stencil_mt = intel_miptree_create(intel,
>> mt->target,
>> MESA_FORMAT_S8,
>> @@ -118,7 +127,8 @@ intel_miptree_create_internal(**struct intel_context
>> *intel,
>> mt->height0,
>> mt->depth0,
>> true,
>> - num_samples);
>> + num_samples,
>> + msaa_is_interleaved);
>> if (!mt->stencil_mt) {
>> intel_miptree_release(&mt);
>> return NULL;
>> @@ -165,7 +175,8 @@ intel_miptree_create(struct intel_context *intel,
>> GLuint height0,
>> GLuint depth0,
>> bool expect_accelerated_upload,
>> - GLuint num_samples)
>> + GLuint num_samples,
>> + bool msaa_is_interleaved)
>> {
>> struct intel_mipmap_tree *mt;
>> uint32_t tiling = I915_TILING_NONE;
>> @@ -207,7 +218,7 @@ intel_miptree_create(struct intel_context *intel,
>> mt = intel_miptree_create_internal(**intel, target, format,
>> first_level, last_level, width0,
>> height0, depth0,
>> - false, num_samples);
>> + false, num_samples,
>> msaa_is_interleaved);
>> /*
>> * pitch == 0 || height == 0 indicates the null texture
>> */
>> @@ -243,7 +254,8 @@ intel_miptree_create_for_**region(struct
>> intel_context *intel,
>> mt = intel_miptree_create_internal(**intel, target, format,
>> 0, 0,
>> region->width, region->height, 1,
>> - true, 0 /* num_samples */);
>> + true, 0 /* num_samples */,
>> + false /* msaa_is_interleaved */);
>> if (!mt)
>> return mt;
>>
>> @@ -252,6 +264,31 @@ intel_miptree_create_for_**region(struct
>> intel_context *intel,
>> return mt;
>> }
>>
>> +/**
>> + * Determine whether the MSAA surface being created should use an
>> interleaved
>> + * layout or a sliced layout, based on the chip generation and the
>> surface
>> + * type.
>> + */
>> +static bool
>> +msaa_format_is_interleaved(**struct intel_context *intel, gl_format
>> format)
>> +{
>> + /* Prior to Gen7, all surfaces used interleaved layout. */
>> + if (intel->gen< 7)
>> + return true;
>> +
>> + /* In Gen7, interleaved layout is only used for depth and stencil
>> + * buffers.
>> + */
>> + switch (_mesa_get_format_base_format(**format)) {
>> + case GL_DEPTH_COMPONENT:
>> + case GL_STENCIL_INDEX:
>> + case GL_DEPTH_STENCIL:
>> + return true;
>> + default:
>> + return false;
>> + }
>> +}
>> +
>> struct intel_mipmap_tree*
>> intel_miptree_create_for_**renderbuffer(struct intel_context *intel,
>> gl_format format,
>> @@ -260,25 +297,43 @@ intel_miptree_create_for_**renderbuffer(struct
>> intel_context *intel,
>> uint32_t num_samples)
>> {
>> struct intel_mipmap_tree *mt;
>> -
>> - /* Adjust width/height for MSAA. Note: since samples are interleaved
>> in a
>> - * complex pattern that repeats for every 2x2 block of pixels, we
>> need to
>> - * expand the width and height to even numbers before the width/height
>> - * adjustment, otherwise some of the samples in the last row and
>> column
>> - * will fall outside the boundary of the texture.
>> - */
>> - if (num_samples> 4) {
>> - num_samples = 8;
>> - width = ALIGN(width, 2) * 4;
>> - height = ALIGN(height, 2) * 2;
>> - } else if (num_samples> 0) {
>> - num_samples = 4;
>> - width = ALIGN(width, 2) * 2;
>> - height = ALIGN(height, 2) * 2;
>> + uint32_t depth = 1;
>> + bool msaa_is_interleaved = false;
>> +
>> + if (num_samples> 0) {
>> + /* Adjust width/height/depth for MSAA */
>> + msaa_is_interleaved = msaa_format_is_interleaved(**intel, format);
>> + if (msaa_is_interleaved) {
>> + /* Note: since samples are interleaved in a complex pattern that
>> + * repeats for every 2x2 block of pixels, we need to expand the
>> width
>> + * and height to even numbers before the width/height
>> adjustment,
>> + * otherwise some of the samples in the last row and column
>> will fall
>> + * outside the boundary of the texture.
>> + */
>> + switch (num_samples) {
>> + case 4:
>> + width = ALIGN(width, 2) * 2;
>> + height = ALIGN(height, 2) * 2;
>> + break;
>> + case 8:
>> + width = ALIGN(width, 2) * 4;
>> + height = ALIGN(height, 2) * 2;
>> + break;
>> + default:
>> + /* num_samples should already have been quantized to 0, 4, or
>> + * 8.
>> + */
>> + assert(false);
>> + }
>> + } else {
>> + /* Non-interleaved */
>> + depth = num_samples;
>> + }
>> }
>>
>> mt = intel_miptree_create(intel, GL_TEXTURE_2D, format, 0, 0,
>> - width, height, 1, true, num_samples);
>> + width, height, depth, true, num_samples,
>> + msaa_is_interleaved);
>>
>> return mt;
>> }
>> @@ -552,6 +607,8 @@ intel_miptree_alloc_hiz(struct intel_context *intel,
>> GLuint num_samples)
>> {
>> assert(mt->hiz_mt == NULL);
>> + /* MSAA HiZ surfaces are always interleaved. */
>> + bool msaa_is_interleaved = num_samples> 0;
>> mt->hiz_mt = intel_miptree_create(intel,
>> mt->target,
>> MESA_FORMAT_X8_Z24,
>> @@ -561,7 +618,8 @@ intel_miptree_alloc_hiz(struct intel_context *intel,
>> mt->height0,
>> mt->depth0,
>> true,
>> - num_samples);
>> + num_samples,
>> + msaa_is_interleaved);
>>
>> if (!mt->hiz_mt)
>> return false;
>> diff --git a/src/mesa/drivers/dri/intel/**intel_mipmap_tree.h
>> b/src/mesa/drivers/dri/intel/**intel_mipmap_tree.h
>> index ca1666d..3883d2b 100644
>> --- a/src/mesa/drivers/dri/intel/**intel_mipmap_tree.h
>> +++ b/src/mesa/drivers/dri/intel/**intel_mipmap_tree.h
>> @@ -172,6 +172,26 @@ struct intel_mipmap_tree
>> GLuint num_samples;
>> bool compressed;
>>
>> + /**
>> + * For 1D array, 2D array, cube, and 2D multisampled surfaces on
>> Gen7: true
>> + * if the surface only contains LOD 0, and hence no space is for LOD's
>> + * other than 0 in between array slices.
>> + *
>> + * Corresponds to the surface_array_spacing bit in gen7_surface_state.
>> + */
>> + bool array_spacing_lod0;
>>
>
> It seems like we ought to use ARYSPC_LOD0 mode for all non-mipmapped
> renderbuffers and textures...it should save memory. If we did that, I
> think we could probably just use mt->first_level != mt->last_level rather
> than adding a new flag.
>
> Then again, I haven't thought through all the ramifications of that: I
> know there's some period of time where the user has defined LOD0, and
> you're not sure whether they're going to defined LOD1, 2, 3 too or just not
> do mipmapping. It would suck to allocate something in
> ARYSPC_LOD0/non-mipmap-capable mode and then have to redo it. But maybe we
> have to redo it already?
>
I think you're right that we have to redo it anyhow, because even without
using ARYSPC_LOD0, if we speculatively allocate a texture that just has
LOD0, then we haven't reserved enough memory for the other mip levels of
the last array slice.
Your suggestion seems reasonable. The only thing I can think of that might
get in the way is if there are restrictions in the bspec requiring us to
disable ARYSPC_LOD0 at certain times. I'll try to dig through the bspec
today and check that.
>
> Not terribly familiar with this code.
>
> Other than that suggestion, your patch seems fine. Assuming there's some
> reason not to do that, then this patch is:
>
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
>
> + /**
>> + * For MSAA buffers, there are two possible layouts:
>> + * - Interleaved, in which the additional samples are accommodated
>> + * by scaling up the width and height of the surface.
>> + * - Sliced, in which the surface is stored as a 2D array, with
>> + * array slice n containing all pixel data for sample n.
>> + *
>> + * This value is true if num_samples> 0 and the format is
>> interleaved.
>> + */
>> + bool msaa_is_interleaved;
>> +
>> /* Derived from the above:
>> */
>> GLuint total_width;
>> @@ -233,7 +253,8 @@ struct intel_mipmap_tree *intel_miptree_create(struct
>> intel_context *intel,
>> GLuint height0,
>> GLuint depth0,
>> bool
>> expect_accelerated_upload,
>> - GLuint num_samples);
>> + GLuint num_samples,
>> + bool msaa_is_interleaved);
>>
>> struct intel_mipmap_tree *
>> intel_miptree_create_for_**region(struct intel_context *intel,
>> diff --git a/src/mesa/drivers/dri/intel/**intel_tex_image.c
>> b/src/mesa/drivers/dri/intel/**intel_tex_image.c
>> index bb2217f..f5d075b 100644
>> --- a/src/mesa/drivers/dri/intel/**intel_tex_image.c
>> +++ b/src/mesa/drivers/dri/intel/**intel_tex_image.c
>> @@ -100,7 +100,8 @@ intel_miptree_create_for_**teximage(struct
>> intel_context *intel,
>> height,
>> depth,
>> expect_accelerated_upload,
>> - 0 /* num_samples */);
>> + 0 /* num_samples */,
>> + false /* msaa_is_interleaved */);
>> }
>>
>> /* There are actually quite a few combinations this will work for,
>> diff --git a/src/mesa/drivers/dri/intel/**intel_tex_validate.c
>> b/src/mesa/drivers/dri/intel/**intel_tex_validate.c
>> index cadba29..c2d7d67 100644
>> --- a/src/mesa/drivers/dri/intel/**intel_tex_validate.c
>> +++ b/src/mesa/drivers/dri/intel/**intel_tex_validate.c
>> @@ -87,7 +87,8 @@ intel_finalize_mipmap_tree(**struct intel_context
>> *intel, GLuint unit)
>> height,
>> depth,
>> true,
>> - 0 /* num_samples */);
>> + 0 /* num_samples */,
>> + false /* msaa_is_interleaved
>> */);
>> if (!intelObj->mt)
>> return false;
>> }
>>
>
>
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