[Mesa-dev] [PATCH 01/12] intel: Fork the intel_clear.c file between i915 and i965.

Eric Anholt eric at anholt.net
Tue May 22 10:21:42 PDT 2012


This logic is wasted on i965 when we want to just always do GLSL tri
clears.
---
 src/mesa/drivers/dri/i915/intel_clear.c    |  204 +++++++++++++++++++++++++++-
 src/mesa/drivers/dri/i965/Makefile.sources |    2 +-
 src/mesa/drivers/dri/i965/brw_clear.c      |  203 +++++++++++++++++++++++++++
 src/mesa/drivers/dri/i965/intel_clear.c    |    1 -
 src/mesa/drivers/dri/intel/intel_clear.c   |  203 ---------------------------
 5 files changed, 407 insertions(+), 206 deletions(-)
 mode change 120000 => 100644 src/mesa/drivers/dri/i915/intel_clear.c
 create mode 100644 src/mesa/drivers/dri/i965/brw_clear.c
 delete mode 120000 src/mesa/drivers/dri/i965/intel_clear.c
 delete mode 100644 src/mesa/drivers/dri/intel/intel_clear.c

diff --git a/src/mesa/drivers/dri/i915/intel_clear.c b/src/mesa/drivers/dri/i915/intel_clear.c
deleted file mode 120000
index 9a2a742..0000000
--- a/src/mesa/drivers/dri/i915/intel_clear.c
+++ /dev/null
@@ -1 +0,0 @@
-../intel/intel_clear.c
\ No newline at end of file
diff --git a/src/mesa/drivers/dri/i915/intel_clear.c b/src/mesa/drivers/dri/i915/intel_clear.c
new file mode 100644
index 0000000..3316351
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/intel_clear.c
@@ -0,0 +1,203 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 Intel Corporation.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/condrender.h"
+#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
+
+#include "intel_context.h"
+#include "intel_blit.h"
+#include "intel_clear.h"
+#include "intel_fbo.h"
+#include "intel_regions.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLIT
+
+static const char *buffer_names[] = {
+   [BUFFER_FRONT_LEFT] = "front",
+   [BUFFER_BACK_LEFT] = "back",
+   [BUFFER_FRONT_RIGHT] = "front right",
+   [BUFFER_BACK_RIGHT] = "back right",
+   [BUFFER_DEPTH] = "depth",
+   [BUFFER_STENCIL] = "stencil",
+   [BUFFER_ACCUM] = "accum",
+   [BUFFER_AUX0] = "aux0",
+   [BUFFER_COLOR0] = "color0",
+   [BUFFER_COLOR1] = "color1",
+   [BUFFER_COLOR2] = "color2",
+   [BUFFER_COLOR3] = "color3",
+   [BUFFER_COLOR4] = "color4",
+   [BUFFER_COLOR5] = "color5",
+   [BUFFER_COLOR6] = "color6",
+   [BUFFER_COLOR7] = "color7",
+};
+
+static void
+debug_mask(const char *name, GLbitfield mask)
+{
+   GLuint i;
+
+   if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
+      DBG("%s clear:", name);
+      for (i = 0; i < BUFFER_COUNT; i++) {
+	 if (mask & (1 << i))
+	    DBG(" %s", buffer_names[i]);
+      }
+      DBG("\n");
+   }
+}
+
+/**
+ * Called by ctx->Driver.Clear.
+ */
+static void
+intelClear(struct gl_context *ctx, GLbitfield mask)
+{
+   struct intel_context *intel = intel_context(ctx);
+   const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
+   GLbitfield tri_mask = 0;
+   GLbitfield blit_mask = 0;
+   GLbitfield swrast_mask = 0;
+   struct gl_framebuffer *fb = ctx->DrawBuffer;
+   struct intel_renderbuffer *irb;
+   int i;
+
+   if (!_mesa_check_conditional_render(ctx))
+      return;
+
+   if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
+      intel->front_buffer_dirty = true;
+   }
+
+   if (0)
+      fprintf(stderr, "%s\n", __FUNCTION__);
+
+   /* Get SW clears out of the way: Anything without an intel_renderbuffer */
+   for (i = 0; i < BUFFER_COUNT; i++) {
+      if (!(mask & (1 << i)))
+	 continue;
+
+      irb = intel_get_renderbuffer(fb, i);
+      if (unlikely(!irb)) {
+	 swrast_mask |= (1 << i);
+	 mask &= ~(1 << i);
+      }
+   }
+   if (unlikely(swrast_mask)) {
+      debug_mask("swrast", swrast_mask);
+      _swrast_Clear(ctx, swrast_mask);
+   }
+
+   /* HW color buffers (front, back, aux, generic FBO, etc) */
+   if (intel->gen < 6 && colorMask == ~0) {
+      /* clear all R,G,B,A */
+      blit_mask |= (mask & BUFFER_BITS_COLOR);
+   }
+   else {
+      /* glColorMask in effect */
+      tri_mask |= (mask & BUFFER_BITS_COLOR);
+   }
+
+   /* Make sure we have up to date buffers before we start looking at
+    * the tiling bits to determine how to clear. */
+   intel_prepare_render(intel);
+
+   /* HW stencil */
+   if (mask & BUFFER_BIT_STENCIL) {
+      const struct intel_region *stencilRegion
+         = intel_get_rb_region(fb, BUFFER_STENCIL);
+      if (stencilRegion) {
+         /* have hw stencil */
+         if (stencilRegion->tiling == I915_TILING_Y ||
+	     (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
+	    /* We have to use the 3D engine if we're clearing a partial mask
+	     * of the stencil buffer, or if we're on a 965 which has a tiled
+	     * depth/stencil buffer in a layout we can't blit to.
+	     */
+            tri_mask |= BUFFER_BIT_STENCIL;
+         }
+	 else if (intel->has_separate_stencil &&
+	       stencilRegion->tiling == I915_TILING_NONE) {
+	    /* The stencil buffer is actually W tiled, which the hardware
+	     * cannot blit to. */
+	    tri_mask |= BUFFER_BIT_STENCIL;
+	 }
+         else {
+            /* clearing all stencil bits, use blitting */
+            blit_mask |= BUFFER_BIT_STENCIL;
+         }
+      }
+   }
+
+   /* HW depth */
+   if (mask & BUFFER_BIT_DEPTH) {
+      const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH);
+
+      /* clear depth with whatever method is used for stencil (see above) */
+      if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL)
+         tri_mask |= BUFFER_BIT_DEPTH;
+      else
+         blit_mask |= BUFFER_BIT_DEPTH;
+   }
+
+   /* If we're doing a tri pass for depth/stencil, include a likely color
+    * buffer with it.
+    */
+   if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
+      int color_bit = ffs(mask & BUFFER_BITS_COLOR);
+      if (color_bit != 0) {
+	 tri_mask |= blit_mask & (1 << (color_bit - 1));
+	 blit_mask &= ~(1 << (color_bit - 1));
+      }
+   }
+
+   /* Anything left, just use tris */
+   tri_mask |= mask & ~blit_mask;
+
+   if (blit_mask) {
+      debug_mask("blit", blit_mask);
+      tri_mask |= intelClearWithBlit(ctx, blit_mask);
+   }
+
+   if (tri_mask) {
+      debug_mask("tri", tri_mask);
+      if (ctx->Extensions.ARB_fragment_shader)
+	 _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
+      else
+	 _mesa_meta_Clear(&intel->ctx, tri_mask);
+   }
+}
+
+
+void
+intelInitClearFuncs(struct dd_function_table *functions)
+{
+   functions->Clear = intelClear;
+}
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index 3847f91..2f70ee2 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -7,7 +7,6 @@ i965_C_FILES = \
 	intel_blit.c \
 	intel_buffer_objects.c \
 	intel_buffers.c \
-	intel_clear.c \
 	intel_context.c \
 	intel_extensions.c \
 	intel_extensions_es.c \
@@ -32,6 +31,7 @@ i965_C_FILES = \
 	intel_tex_subimage.c \
 	intel_tex_validate.c \
 	brw_cc.c \
+	brw_clear.c \
 	brw_clip.c \
 	brw_clip_line.c \
 	brw_clip_point.c \
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c
new file mode 100644
index 0000000..3316351
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_clear.c
@@ -0,0 +1,203 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 Intel Corporation.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/condrender.h"
+#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
+
+#include "intel_context.h"
+#include "intel_blit.h"
+#include "intel_clear.h"
+#include "intel_fbo.h"
+#include "intel_regions.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLIT
+
+static const char *buffer_names[] = {
+   [BUFFER_FRONT_LEFT] = "front",
+   [BUFFER_BACK_LEFT] = "back",
+   [BUFFER_FRONT_RIGHT] = "front right",
+   [BUFFER_BACK_RIGHT] = "back right",
+   [BUFFER_DEPTH] = "depth",
+   [BUFFER_STENCIL] = "stencil",
+   [BUFFER_ACCUM] = "accum",
+   [BUFFER_AUX0] = "aux0",
+   [BUFFER_COLOR0] = "color0",
+   [BUFFER_COLOR1] = "color1",
+   [BUFFER_COLOR2] = "color2",
+   [BUFFER_COLOR3] = "color3",
+   [BUFFER_COLOR4] = "color4",
+   [BUFFER_COLOR5] = "color5",
+   [BUFFER_COLOR6] = "color6",
+   [BUFFER_COLOR7] = "color7",
+};
+
+static void
+debug_mask(const char *name, GLbitfield mask)
+{
+   GLuint i;
+
+   if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
+      DBG("%s clear:", name);
+      for (i = 0; i < BUFFER_COUNT; i++) {
+	 if (mask & (1 << i))
+	    DBG(" %s", buffer_names[i]);
+      }
+      DBG("\n");
+   }
+}
+
+/**
+ * Called by ctx->Driver.Clear.
+ */
+static void
+intelClear(struct gl_context *ctx, GLbitfield mask)
+{
+   struct intel_context *intel = intel_context(ctx);
+   const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
+   GLbitfield tri_mask = 0;
+   GLbitfield blit_mask = 0;
+   GLbitfield swrast_mask = 0;
+   struct gl_framebuffer *fb = ctx->DrawBuffer;
+   struct intel_renderbuffer *irb;
+   int i;
+
+   if (!_mesa_check_conditional_render(ctx))
+      return;
+
+   if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
+      intel->front_buffer_dirty = true;
+   }
+
+   if (0)
+      fprintf(stderr, "%s\n", __FUNCTION__);
+
+   /* Get SW clears out of the way: Anything without an intel_renderbuffer */
+   for (i = 0; i < BUFFER_COUNT; i++) {
+      if (!(mask & (1 << i)))
+	 continue;
+
+      irb = intel_get_renderbuffer(fb, i);
+      if (unlikely(!irb)) {
+	 swrast_mask |= (1 << i);
+	 mask &= ~(1 << i);
+      }
+   }
+   if (unlikely(swrast_mask)) {
+      debug_mask("swrast", swrast_mask);
+      _swrast_Clear(ctx, swrast_mask);
+   }
+
+   /* HW color buffers (front, back, aux, generic FBO, etc) */
+   if (intel->gen < 6 && colorMask == ~0) {
+      /* clear all R,G,B,A */
+      blit_mask |= (mask & BUFFER_BITS_COLOR);
+   }
+   else {
+      /* glColorMask in effect */
+      tri_mask |= (mask & BUFFER_BITS_COLOR);
+   }
+
+   /* Make sure we have up to date buffers before we start looking at
+    * the tiling bits to determine how to clear. */
+   intel_prepare_render(intel);
+
+   /* HW stencil */
+   if (mask & BUFFER_BIT_STENCIL) {
+      const struct intel_region *stencilRegion
+         = intel_get_rb_region(fb, BUFFER_STENCIL);
+      if (stencilRegion) {
+         /* have hw stencil */
+         if (stencilRegion->tiling == I915_TILING_Y ||
+	     (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
+	    /* We have to use the 3D engine if we're clearing a partial mask
+	     * of the stencil buffer, or if we're on a 965 which has a tiled
+	     * depth/stencil buffer in a layout we can't blit to.
+	     */
+            tri_mask |= BUFFER_BIT_STENCIL;
+         }
+	 else if (intel->has_separate_stencil &&
+	       stencilRegion->tiling == I915_TILING_NONE) {
+	    /* The stencil buffer is actually W tiled, which the hardware
+	     * cannot blit to. */
+	    tri_mask |= BUFFER_BIT_STENCIL;
+	 }
+         else {
+            /* clearing all stencil bits, use blitting */
+            blit_mask |= BUFFER_BIT_STENCIL;
+         }
+      }
+   }
+
+   /* HW depth */
+   if (mask & BUFFER_BIT_DEPTH) {
+      const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH);
+
+      /* clear depth with whatever method is used for stencil (see above) */
+      if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL)
+         tri_mask |= BUFFER_BIT_DEPTH;
+      else
+         blit_mask |= BUFFER_BIT_DEPTH;
+   }
+
+   /* If we're doing a tri pass for depth/stencil, include a likely color
+    * buffer with it.
+    */
+   if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
+      int color_bit = ffs(mask & BUFFER_BITS_COLOR);
+      if (color_bit != 0) {
+	 tri_mask |= blit_mask & (1 << (color_bit - 1));
+	 blit_mask &= ~(1 << (color_bit - 1));
+      }
+   }
+
+   /* Anything left, just use tris */
+   tri_mask |= mask & ~blit_mask;
+
+   if (blit_mask) {
+      debug_mask("blit", blit_mask);
+      tri_mask |= intelClearWithBlit(ctx, blit_mask);
+   }
+
+   if (tri_mask) {
+      debug_mask("tri", tri_mask);
+      if (ctx->Extensions.ARB_fragment_shader)
+	 _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
+      else
+	 _mesa_meta_Clear(&intel->ctx, tri_mask);
+   }
+}
+
+
+void
+intelInitClearFuncs(struct dd_function_table *functions)
+{
+   functions->Clear = intelClear;
+}
diff --git a/src/mesa/drivers/dri/i965/intel_clear.c b/src/mesa/drivers/dri/i965/intel_clear.c
deleted file mode 120000
index 9a2a742..0000000
--- a/src/mesa/drivers/dri/i965/intel_clear.c
+++ /dev/null
@@ -1 +0,0 @@
-../intel/intel_clear.c
\ No newline at end of file
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
deleted file mode 100644
index dee4956..0000000
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ /dev/null
@@ -1,203 +0,0 @@
-/**************************************************************************
- * 
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * Copyright 2009 Intel Corporation.
- * All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- * 
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
- **************************************************************************/
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "main/condrender.h"
-#include "swrast/swrast.h"
-#include "drivers/common/meta.h"
-
-#include "intel_context.h"
-#include "intel_blit.h"
-#include "intel_clear.h"
-#include "intel_fbo.h"
-#include "intel_regions.h"
-
-#define FILE_DEBUG_FLAG DEBUG_BLIT
-
-static const char *buffer_names[] = {
-   [BUFFER_FRONT_LEFT] = "front",
-   [BUFFER_BACK_LEFT] = "back",
-   [BUFFER_FRONT_RIGHT] = "front right",
-   [BUFFER_BACK_RIGHT] = "back right",
-   [BUFFER_DEPTH] = "depth",
-   [BUFFER_STENCIL] = "stencil",
-   [BUFFER_ACCUM] = "accum",
-   [BUFFER_AUX0] = "aux0",
-   [BUFFER_COLOR0] = "color0",
-   [BUFFER_COLOR1] = "color1",
-   [BUFFER_COLOR2] = "color2",
-   [BUFFER_COLOR3] = "color3",
-   [BUFFER_COLOR4] = "color4",
-   [BUFFER_COLOR5] = "color5",
-   [BUFFER_COLOR6] = "color6",
-   [BUFFER_COLOR7] = "color7",
-};
-
-static void
-debug_mask(const char *name, GLbitfield mask)
-{
-   GLuint i;
-
-   if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
-      DBG("%s clear:", name);
-      for (i = 0; i < BUFFER_COUNT; i++) {
-	 if (mask & (1 << i))
-	    DBG(" %s", buffer_names[i]);
-      }
-      DBG("\n");
-   }
-}
-
-/**
- * Called by ctx->Driver.Clear.
- */
-static void
-intelClear(struct gl_context *ctx, GLbitfield mask)
-{
-   struct intel_context *intel = intel_context(ctx);
-   const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
-   GLbitfield tri_mask = 0;
-   GLbitfield blit_mask = 0;
-   GLbitfield swrast_mask = 0;
-   struct gl_framebuffer *fb = ctx->DrawBuffer;
-   struct intel_renderbuffer *irb;
-   int i;
-
-   if (!_mesa_check_conditional_render(ctx))
-      return;
-
-   if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
-      intel->front_buffer_dirty = true;
-   }
-
-   if (0)
-      fprintf(stderr, "%s\n", __FUNCTION__);
-
-   /* Get SW clears out of the way: Anything without an intel_renderbuffer */
-   for (i = 0; i < BUFFER_COUNT; i++) {
-      if (!(mask & (1 << i)))
-	 continue;
-
-      irb = intel_get_renderbuffer(fb, i);
-      if (unlikely(!irb)) {
-	 swrast_mask |= (1 << i);
-	 mask &= ~(1 << i);
-      }
-   }
-   if (unlikely(swrast_mask)) {
-      debug_mask("swrast", swrast_mask);
-      _swrast_Clear(ctx, swrast_mask);
-   }
-
-   /* HW color buffers (front, back, aux, generic FBO, etc) */
-   if (intel->gen < 6 && colorMask == ~0) {
-      /* clear all R,G,B,A */
-      blit_mask |= (mask & BUFFER_BITS_COLOR);
-   }
-   else {
-      /* glColorMask in effect */
-      tri_mask |= (mask & BUFFER_BITS_COLOR);
-   }
-
-   /* Make sure we have up to date buffers before we start looking at
-    * the tiling bits to determine how to clear. */
-   intel_prepare_render(intel);
-
-   /* HW stencil */
-   if (mask & BUFFER_BIT_STENCIL) {
-      const struct intel_region *stencilRegion
-         = intel_get_rb_region(fb, BUFFER_STENCIL);
-      if (stencilRegion) {
-         /* have hw stencil */
-         if (stencilRegion->tiling == I915_TILING_Y ||
-	     (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
-	    /* We have to use the 3D engine if we're clearing a partial mask
-	     * of the stencil buffer, or if we're on a 965 which has a tiled
-	     * depth/stencil buffer in a layout we can't blit to.
-	     */
-            tri_mask |= BUFFER_BIT_STENCIL;
-         }
-	 else if (intel->has_separate_stencil &&
-	       stencilRegion->tiling == I915_TILING_NONE) {
-	    /* The stencil buffer is actually W tiled, which the hardware
-	     * cannot blit to. */
-	    tri_mask |= BUFFER_BIT_STENCIL;
-	 }
-         else {
-            /* clearing all stencil bits, use blitting */
-            blit_mask |= BUFFER_BIT_STENCIL;
-         }
-      }
-   }
-
-   /* HW depth */
-   if (mask & BUFFER_BIT_DEPTH) {
-      const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH);
-
-      /* clear depth with whatever method is used for stencil (see above) */
-      if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL)
-         tri_mask |= BUFFER_BIT_DEPTH;
-      else
-         blit_mask |= BUFFER_BIT_DEPTH;
-   }
-
-   /* If we're doing a tri pass for depth/stencil, include a likely color
-    * buffer with it.
-    */
-   if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
-      int color_bit = ffs(mask & BUFFER_BITS_COLOR);
-      if (color_bit != 0) {
-	 tri_mask |= blit_mask & (1 << (color_bit - 1));
-	 blit_mask &= ~(1 << (color_bit - 1));
-      }
-   }
-
-   /* Anything left, just use tris */
-   tri_mask |= mask & ~blit_mask;
-
-   if (blit_mask) {
-      debug_mask("blit", blit_mask);
-      tri_mask |= intelClearWithBlit(ctx, blit_mask);
-   }
-
-   if (tri_mask) {
-      debug_mask("tri", tri_mask);
-      if (ctx->Extensions.ARB_fragment_shader)
-	 _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
-      else
-	 _mesa_meta_Clear(&intel->ctx, tri_mask);
-   }
-}
-
-
-void
-intelInitClearFuncs(struct dd_function_table *functions)
-{
-   functions->Clear = intelClear;
-}
-- 
1.7.10



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