[Mesa-dev] [PATCH 07/15] i965/blorp: Use 16 pixel dispatch on Gen7 when there is a WM program.

Paul Berry stereotype441 at gmail.com
Wed May 23 07:45:11 PDT 2012


On 22 May 2012 13:02, Eric Anholt <eric at anholt.net> wrote:

> On Fri, 11 May 2012 11:03:50 -0700, Paul Berry <stereotype441 at gmail.com>
> wrote:
> > When executing a blorp operation on Gen7 that does not need a WM
> > program (i.e. a HiZ operation), we use 32-pixel dispatch mode because
> > it's faster.  However, when executing a blorp operation that does need
> > a WM program, we need to use 16-pixel dispatch, because blorp WM
> > programs are compiled assuming 16-pixel dispatch.
>
> I didn't think dispatch mode means anything unless you're actually
> dispatching a thread (though I could see how having no dispatch mode set
> might anger things).  Basically, I'm thinking just always set 16, unless
> there is some efficiency reason I don't know of.
>

I don't honestly know.  Chad, I inherited the 32-pixel dispatch from your
HiZ code, and assumed you did it on purpose because it was faster.  But I
didn't actually do any tests.  Do you have any thoughts about this?
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