[Mesa-dev] [PATCH 1/7] glsl: Set initial values for uniforms in the linker
Kenneth Graunke
kenneth at whitecape.org
Wed May 23 10:36:16 PDT 2012
On 05/17/2012 09:41 AM, Ian Romanick wrote:
> From: Ian Romanick<ian.d.romanick at intel.com>
>
> v2: Fix handling of arrays-of-structure. Thanks to Eric Anholt for
> pointing this out.
>
> Fixes piglit glsl-1.20/execution/uniform-initializer/fs-structure-array
> and glsl-1.20/execution/uniform-initializer/vs-structure-array.
>
> Signed-off-by: Ian Romanick<ian.d.romanick at intel.com>
> ---
> src/glsl/Makefile.sources | 1 +
> src/glsl/link_uniform_initializers.cpp | 172 ++++++++++++++++++++++++++++++++
> src/glsl/link_uniforms.cpp | 2 +
> src/glsl/linker.h | 3 +
> 4 files changed, 178 insertions(+), 0 deletions(-)
> create mode 100644 src/glsl/link_uniform_initializers.cpp
>
> diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
> index fba0360..caa8ad5 100644
> --- a/src/glsl/Makefile.sources
> +++ b/src/glsl/Makefile.sources
> @@ -46,6 +46,7 @@ LIBGLSL_CXX_FILES := \
> linker.cpp \
> link_functions.cpp \
> link_uniforms.cpp \
> + link_uniform_initializers.cpp \
> loop_analysis.cpp \
> loop_controls.cpp \
> loop_unroll.cpp \
> diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
> new file mode 100644
> index 0000000..d363463
> --- /dev/null
> +++ b/src/glsl/link_uniform_initializers.cpp
> @@ -0,0 +1,172 @@
> +/*
> + * Copyright © 2012 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +#include "main/core.h"
> +#include "ir.h"
> +#include "linker.h"
> +#include "ir_uniform.h"
> +#include "glsl_symbol_table.h"
> +#include "program/hash_table.h"
> +
> +/* These functions are put in a "private" namespace instead of being marked
> + * static so that the unit tests can access them. See
> + * http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code
> + */
> +namespace linker {
> +
> +gl_uniform_storage *
> +get_storage(gl_uniform_storage *storage, unsigned num_storage,
> + const char *name)
> +{
> + for (unsigned int i = 0; i< num_storage; i++) {
> + if (strcmp(name, storage[i].name) == 0)
> + return&storage[i];
> + }
> +
> + return NULL;
> +}
> +
> +void
> +copy_constant_to_storage(union gl_constant_value *storage,
> + const ir_constant *val,
> + const enum glsl_base_type base_type,
> + const unsigned int elements)
> +{
> + for (unsigned int i = 0; i< elements; i++) {
> + switch (base_type) {
> + case GLSL_TYPE_UINT:
> + storage[i].u = val->value.u[i];
> + break;
> + case GLSL_TYPE_INT:
> + case GLSL_TYPE_SAMPLER:
> + storage[i].i = val->value.i[i];
> + break;
> + case GLSL_TYPE_FLOAT:
> + storage[i].f = val->value.f[i];
> + break;
> + case GLSL_TYPE_BOOL:
> + storage[i].b = int(val->value.b[i]);
> + break;
> + default:
> + /* All other types should have already been filtered by other
> + * paths in this function.
"paths in the caller."
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
> + */
> + assert(!"Should not get here.");
> + break;
> + }
> + }
> +}
> +
> +void
> +set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
> + const char *name, const glsl_type *type,
> + ir_constant *val)
> +{
> + if (type->is_record()) {
> + ir_constant *field_constant;
> +
> + field_constant = (ir_constant *)val->components.get_head();
> +
> + for (unsigned int i = 0; i< type->length; i++) {
> + const glsl_type *field_type = type->fields.structure[i].type;
> + const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
> + type->fields.structure[i].name);
> + set_uniform_initializer(mem_ctx, prog, field_name,
> + field_type, field_constant);
> + field_constant = (ir_constant *)field_constant->next;
> + }
> + return;
> + } else if (type->is_array()&& type->fields.array->is_record()) {
> + const glsl_type *const element_type = type->fields.array;
> +
> + for (unsigned int i = 0; i< type->length; i++) {
> + const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
> +
> + set_uniform_initializer(mem_ctx, prog, element_name,
> + element_type, val->array_elements[i]);
> + }
> + return;
> + }
> +
> + struct gl_uniform_storage *const storage =
> + get_storage(prog->UniformStorage,
> + prog->NumUserUniformStorage,
> + name);
> + if (storage == NULL) {
> + assert(storage != NULL);
> + return;
> + }
> +
> + if (val->type->is_array()) {
> + const enum glsl_base_type base_type =
> + val->array_elements[0]->type->base_type;
> + const unsigned int elements = val->array_elements[0]->type->components();
> + unsigned int idx = 0;
> +
> + assert(val->type->length>= storage->array_elements);
> + for (unsigned int i = 0; i< storage->array_elements; i++) {
> + copy_constant_to_storage(& storage->storage[idx],
> + val->array_elements[i],
> + base_type,
> + elements);
> +
> + idx += elements;
> + }
> + } else {
> + copy_constant_to_storage(storage->storage,
> + val,
> + val->type->base_type,
> + val->type->components());
> + }
> +
> + storage->initialized = true;
> +}
> +}
> +
> +void
> +link_set_uniform_initializers(struct gl_shader_program *prog)
> +{
> + void *mem_ctx = NULL;
> +
> + for (unsigned int i = 0; i< MESA_SHADER_TYPES; i++) {
> + struct gl_shader *shader = prog->_LinkedShaders[i];
> +
> + if (shader == NULL)
> + continue;
> +
> + foreach_list(node, shader->ir) {
> + ir_variable *const var = ((ir_instruction *) node)->as_variable();
> +
> + if (!var || var->mode != ir_var_uniform || !var->constant_value)
> + continue;
> +
> + if (!mem_ctx)
> + mem_ctx = ralloc_context(NULL);
> +
> + linker::set_uniform_initializer(mem_ctx, prog, var->name,
> + var->type, var->constant_value);
> + }
> + }
> +
> + ralloc_free(mem_ctx);
> +}
> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
> index 2f1c9f5..81a995e 100644
> --- a/src/glsl/link_uniforms.cpp
> +++ b/src/glsl/link_uniforms.cpp
> @@ -426,5 +426,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
> prog->NumUserUniformStorage = num_user_uniforms;
> prog->UniformStorage = uniforms;
>
> + link_set_uniform_initializers(prog);
> +
> return;
> }
> diff --git a/src/glsl/linker.h b/src/glsl/linker.h
> index 0b4c001..d0aaf3e 100644
> --- a/src/glsl/linker.h
> +++ b/src/glsl/linker.h
> @@ -37,6 +37,9 @@ link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
> extern void
> link_assign_uniform_locations(struct gl_shader_program *prog);
>
> +extern void
> +link_set_uniform_initializers(struct gl_shader_program *prog);
> +
> /**
> * Class for processing all of the leaf fields of an uniform
> *
More information about the mesa-dev
mailing list