[Mesa-dev] [PATCH 07/18] mesa: fix assorted MSVC conversion warnings in format_pack.c
Brian Paul
brianp at vmware.com
Sun Nov 4 15:43:52 PST 2012
---
src/mesa/main/format_pack.c | 20 ++++++++++----------
1 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/src/mesa/main/format_pack.c b/src/mesa/main/format_pack.c
index be6c026..051fb40 100644
--- a/src/mesa/main/format_pack.c
+++ b/src/mesa/main/format_pack.c
@@ -2248,7 +2248,7 @@ pack_uint_z_Z32_FLOAT(const GLuint *src, void *dst)
{
GLuint *d = ((GLuint *) dst);
const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
- *d = *src * scale;
+ *d = (GLuint) (*src * scale);
assert(*d >= 0.0f);
assert(*d <= 1.0f);
}
@@ -2258,7 +2258,7 @@ pack_uint_z_Z32_FLOAT_X24S8(const GLuint *src, void *dst)
{
GLfloat *d = ((GLfloat *) dst);
const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
- *d = *src * scale;
+ *d = (GLfloat) (*src * scale);
assert(*d >= 0.0f);
assert(*d <= 1.0f);
}
@@ -2473,7 +2473,7 @@ _mesa_pack_uint_z_row(gl_format format, GLuint n,
const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
GLuint i;
for (i = 0; i < n; i++) {
- d[i] = src[i] * scale;
+ d[i] = (GLuint) (src[i] * scale);
assert(d[i] >= 0.0f);
assert(d[i] <= 1.0f);
}
@@ -2485,7 +2485,7 @@ _mesa_pack_uint_z_row(gl_format format, GLuint n,
const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
GLuint i;
for (i = 0; i < n; i++) {
- d[i].z = src[i] * scale;
+ d[i].z = (GLfloat) (src[i] * scale);
assert(d[i].z >= 0.0f);
assert(d[i].z <= 1.0f);
}
@@ -2570,9 +2570,9 @@ _mesa_pack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
{
const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
- GLint i;
+ GLuint i;
for (i = 0; i < n; i++) {
- GLfloat z = (src[i] >> 8) * scale;
+ GLfloat z = (GLfloat) ((src[i] >> 8) * scale);
d[i].z = z;
d[i].x24s8 = src[i];
}
@@ -2599,10 +2599,10 @@ _mesa_pack_colormask(gl_format format, const GLubyte colorMask[4], void *dst)
switch (_mesa_get_format_datatype(format)) {
case GL_UNSIGNED_NORMALIZED:
/* simple: 1.0 will convert to ~0 in the right bit positions */
- maskColor[0] = colorMask[0] ? 1.0 : 0.0;
- maskColor[1] = colorMask[1] ? 1.0 : 0.0;
- maskColor[2] = colorMask[2] ? 1.0 : 0.0;
- maskColor[3] = colorMask[3] ? 1.0 : 0.0;
+ maskColor[0] = colorMask[0] ? 1.0f : 0.0f;
+ maskColor[1] = colorMask[1] ? 1.0f : 0.0f;
+ maskColor[2] = colorMask[2] ? 1.0f : 0.0f;
+ maskColor[3] = colorMask[3] ? 1.0f : 0.0f;
_mesa_pack_float_rgba_row(format, 1,
(const GLfloat (*)[4]) maskColor, dst);
break;
--
1.7.3.4
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