[Mesa-dev] [PATCH 11/18] vbo: use GLuint for numInstances to silence MSVC warnings
Brian Paul
brianp at vmware.com
Sun Nov 4 15:43:56 PST 2012
---
src/mesa/vbo/vbo.h | 2 +-
src/mesa/vbo/vbo_exec_array.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index e058497..04930b9 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -50,7 +50,7 @@ struct _mesa_prim {
GLuint start;
GLuint count;
GLint basevertex;
- GLsizei num_instances;
+ GLuint num_instances;
GLuint base_instance;
};
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index d857ac3..4b2c529 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -779,7 +779,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices,
- GLint basevertex, GLint numInstances,
+ GLint basevertex, GLuint numInstances,
GLuint baseInstance)
{
struct vbo_context *vbo = vbo_context(ctx);
--
1.7.3.4
More information about the mesa-dev
mailing list