[Mesa-dev] i965: 12 more depthstencil tests fixed
Eric Anholt
eric at anholt.net
Mon Nov 5 16:48:06 PST 2012
I hate this code. I've written 5 branches trying to fix this problem; this is
one of two non-regressing branches, and it's the one I hate less.
At this point, the 1024-sized tests are all passing, and only 292/146 tests
are left failing. I haven't debugged any of the remaining failures. The
simulator complains about hiz-related 8x4 alignment issues on both the 1024
and 292 tests, but that's all I see from it.
It also is known broken for array/cube depthstencil textures and the rework to
fix that is kinda scary. Or I think we can eat some performance in that case
by plumbing a nasty hack down through a few layers, but I really don't want to
go there.
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